You can remove it from the game. There is both a merit category and a job points category that are devoted to an ability that doesn't do anything. Just do something with the categories that are blatantly unused.
You can remove it from the game. There is both a merit category and a job points category that are devoted to an ability that doesn't do anything. Just do something with the categories that are blatantly unused.
I'm a RequieSCAT-MAN!
Very true. I mean Red Mage, got all of it's group 2 merits completely overhauled, but SCH/BST/NIN couldn't be bothered.![]()
私の言葉に悪意があるとは考えないでください。
Please do not consider my words to be malicious.
dunno what AV has to do with it but how is an ability that makes a Helix do its damage faster useless?
If you don't like it, don't use it or invest in it. But calling it entirely useless is a bit silly, since it clearly does something.
Modus Veritas used to have 100% accuracy until people found an actual use for it. SE was afraid people would use it to defeat AV so they nerfed its accuracy, especially after more than one use.
It's your server.
wasn't that just from multiple scholars stacking it though? There wasn't anything particularly wrong with it otherwise. As far as the nerf, the only reason that was a problem was because of how they implemented it. If it worked like seals, for instance, only the caster could use it and it wouldn't have been a problem lol
But the point was saying it doesn't do anything is simply wrong, it does do something.
Last edited by Alhanelem; 09-14-2024 at 09:52 AM.
It is just pretty useless, does not work on helix above 5k which is almost all of them done. Then the acc is so low, they nerfed it hardcore. It would be better off as a different thing entirely.
What? this doesn't make any sense lol. The game is entirely capable of calculating damage over 9999 and there are ways to do it. So if this occurs because the tick damage would be over 9999 then it's an arbitrary decision.It is just pretty useless, does not work on helix above 5k which is almost all of them done.
Frankly, it would be better off if it worked as it originally intended. There's nothing wrong with the ability concept, the only issue (up til more recently, anyway) was the stacking, and there are easy ways to solve that without nerfing the accuracy, they just took a really lazy solution.
As I said, the fix for the issue that AV presented should have been to make MV work like elemental seal to modify the next helix cast, rather than modifying a status on the target. The fix for the other issue is for SE to just not be silly.
The merit category makes it so the ability increases the damage dealt by the helix as a result of doubling the tick damage but only reducing the duration by 25% when max instead of 50%. If the ability functioned as originally intended, this would really not be a bad thing.
Last edited by Alhanelem; 09-14-2024 at 06:44 PM.
私の言葉に悪意があるとは考えないでください。
Please do not consider my words to be malicious.
Unlike your random example though, this ability is relevant to the job and is in fact tied to one of the things that is supposed to make the job special.
We're pretty far beyond SE creating new effects and abilities for jobs, in all probability the best thing we could possibly get is fixing the ability, especially given that the content that gave the need for the nerf is no longer relevant. And it's only the nerf and the damage cap that limits its usefulness, so addressing those would make it a perfectly usable ability, and with the ability working as intended, the merit category amounts to a damage buff to helixes on which the ability is used.
Either way I'd rather they improve the ability/merit category rather than just arbitrarily change it to some other random thing.
Last edited by Alhanelem; 09-15-2024 at 03:36 PM.
Player
Bump: Please do something to make Modus Veritas not worthless again.
yes, it is worthless to iLv119+ players. If you can't hit >5k helix, you aren't magic bursting it in a magic burst equipset.
Suggestion: Make it like Clobbering Wave: make it clear all the targets DoTs (poison, helix, dia, bio, kaustra, burn, etc), and in exchange deal damage based on the total DoT remaining.
*1/2 total damage remaining, +5% per merit.
*Excluding Kaustra which is tied to Tabula Rassa (a Special Ability), it would not exceed 99,999 dmg w/o merits, and even with them, not by very much. (140k~) In most places and situations melee DD are doing that much dmg every 4 seconds.
*Kaustra does not make use of the "Magic Damage" statistic seen commonly on iLv weapons making it extremely difficult to deal good damage with it.
If the entire party is built to help the SCH deal more damage, ignoring all other sources, then yes, this would become a semi-broken method of dealing damage. looking at up to 900k. This is where the 3min timer comes into play, with a COR, you're no longer going to need a 5 or 6 Wild Card to beat Bumba v25 + avoidance of MAB-/macc- aura.
To ensure players don't turn to a SCH burn strat somewhere, simply make the enemy resistant to dark type damage. done.
Yes, i am saying to make it break cap since it would not be normal damage, but instead an application of damage already stacked onto the target.
Last edited by Voidstorm; 09-25-2025 at 11:19 AM.
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