I'll post the same idea again: Add some level 110 monsters.
I'll post the same idea again: Add some level 110 monsters.
I'll post the same idea for the 3rd-ish time this thread: Native Fencer, Impetus, Berserk, or some other form of damage buff to Paladin to make them less of a waste of space.
Just because you skim my posts doesn't mean I don't mention constructive things. I simply don't repeat them over and over.
Also what Byrth said.
It's easier (and makes more sense) to just increase PLD's DD capacity than it is to adjust the whole game around PLD.
Pfft, implying the white knight protector Paladin hasn't been one of the biggest bandwagon crazes in the game's history. Silly Byrth =P.
That said, I don't have a solution to anything that involves Ochain. The only thing I could practically add taking that shield into account would be to simply make AV-scale mobs that obliterate anyone without an Ochain. Of course, just about every Paladin who complains about Paladin on forums won't be any better off since it's highly unlikely any of them are sporting Ochains anways.
OChain is a great tool for Paladin, but it really does make this problem a lot more real. I mean, I'm sure you've all seen this video:
http://www.youtube.com/watch?v=5oKh0yEGC2M
The job is so physically resistant that it can pull other monsters while fighting a NM solely for the purpose of TP gain. Anything you do to make that better or more accessible is going to break it.
PLD being durable and doing decent damage isn't a whole lot different than MNK counter tanking (and doing damage) or NIN/THF/DNC evasion tanking (and doing damage). Bring PLD DD up to par, maybe by making shields relevant from a damage standpoint so as not to imbalance DWing swords or something stupid.
Despite the fact that I have presented my own opinions on how to improve Paladin, however constructive you deem them to be, that does not mean that I am required to present an alternative every time I disagree with something you present.
When you present a thesis, it is your job to defend it. It is not the critic's job to offer alternative solutions if you have a poorly designed thesis, and/or a thesis which leaves itself open to criticism. This is your thread, in which you presented a thesis for adjusting FFXI in regards to Paladin. When you presented this thesis, of course you left it open to criticism if others are able to point out flaws within it.
For example, I believe that your understanding of the nature behind Paladin's disrepute in the FFXI community is flawed. Enmity is not a real concern for Paladin since it is just as easy for them to cap TE as it is every other job in the game. Even if Paladin had a CE cap of 11,000, it would not be beneficial for a non-Ochain Paladin to be tanking mobs as they would simply take more damage than a Monk tank (and eliminate the offensive boost Counter gives). Paladin is deemed useless because there exist jobs in the game that can do Paladin's job with equal or greater proficiency while contributing more to the group.
Similarly, I believe, in general, that any method which involves the adjustment of fundamental game mechanics in order to make the game suit a particular job is flawed. Adjusting fStr and pDif/cRatio formulas will impact every single job in the game, both offensively and defensively. That is no longer a Paladin-specific buff, but rather the adjustment of the entire game simply to appeal to players who wish to play Paladin a certain way. I do not feel that this is either wise or within the realm of reasonable feasibility.
You can call me a troll all you like. You can claim that I'm being counter-productive by "shooting down everyone's ideas". But what sort of value does an idea have if the OP cannot defend their thesis? Welcome to the real world. Instead of freaking out because I'm telling you why you're wrong, fix the flaws with your thesis and then tell me why you're right.
Edit: @Akujima, I never said adjusting pDif was too much work. I said it was absolutely, utterly, completely, 110% bloody freaking ridiculous to change the rules of the game ten years into its development simply because some people want to play a different game. I do not care what "Ninjas do", what "Other RPGs do", or what "An MMORPG is supposed to be". This is what Final Fantasy XI is, and if you don't like it you are welcome to find a game which you would enjoy. No one is forcing you to play it. If you would prefer a game where Ninja use Shuriken and Bloodtanking matters, you are welcome to find a game that has such things.
Last edited by Greatguardian; 05-10-2011 at 11:11 AM.
@ Akujima, What GG and many other people are trying to tell you is that because of the basic mechanics behind the game, you know the mathy stuff that you don't like, most of your "creative ideas" would be impossible to make happen with out rewriting large portions of the games core code. The FFXI team just doesn't have the man power to do such things. It isn't laziness on their part because the sheer amount of man hours that it would take makes it a practical impossibility, especially when you consider all the other things that they are trying to do with the game.
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