That argument is tiring and oh so wrong. Yes, it's how it is. How is that an argument, for anything? Welcome to the tautology club. You just said what you said.
It's about what can be and what should be. Why shouldn't we ask for things to be how we want them? Isn't that the entire purpose of feedback? And SE acted on it too in the past, in fact quite a lot. If players never said anything, they wouldn't have adjusted anything at all. I dare you to point out one update in which they didn't add/fix anything suggested by players.
A reason that isn't based on what I want? Because from a role-playing aspect, a paladin is always a knight that focuses on defense more than offense. In fact, I'll go so far as to say PLD is the only (from a role-playing aspect) defensive class in the game, meant to be able to take damage. To a lesser degree, WAR and MNK would also qualify (not because of Counter or Evasion, but because of Defense/Defender and high HP/VIT/Chakra). And in addition to that, it has lots of native hate tools, even JAs that amplify enmity. Put both those things together and you see that PLD was clearly meant to be a tank. If those things don't make it a good tank, then it's a waste of a job, because that's what it was designed to do. Or do you think that's the intention of SE? To make PLD a town job, because of their shiny armor?


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