The system definitely helped curbed killing speed and TH being the only things that mattered anymore for items and killing something fast alone wouldn't really reward you.

That being said the proc system certainly isn't perfect as it does greatly skew towards certain jobs and combos like Mnk+Whm and Blm+Blu.

I certainly think it's a step up where all you have is an alliance full of DDs just trying to kill the newest HNM as fast as you can like they're trying to set a record for a BCNM because the player base has pretty much proven that unless the monster is virtually impossible if we want something dead in a matter of seconds we'll kill it in a matter of seconds.

In the future I certainly wouldn't mind seeing a system that not only helps prevent the zerging of NMs, but also is flexible enough that a wider range of jobs can help attribute to the item acquisition unlike currently where only a handful of jobs are useful for procing. Maybe something that less relies on the job, but more relies on the role.

A random example could be like a system that gives you a certain assignment to do during the fight if you want a certain reward. Like it might tell you that to "proc blue" you need to magicburst any non damaging spell (something that most job combinations can easily do, but also require more out of the fight then just obliterating the monster).