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  1. #51
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    And you blanketly assume they haven't tried. People are stubborn with the community stereotypes, and when it comes to procs, warm and fuzzy feelings won't suddenly make the grellow !! appear. You can't just throw any random two jobs together and expect success. A THF and BLU can work because the THF's evasion can play off BLU's lesser curative ability compared to WHM. Put a RNG and a BRD together, however, and you'll probably have two dead people. And we all know that the more bodies you start including, the more they're going to want their own rewards. The longer you make a PUG event, the more you also risk someone having to bail for whatever reason (sometimes conveniently just after they get their stuff, leaving the rest of the group hanging).

    Point being, there's a middle ground, and at times the game is far from that.
    (1)

  2. #52
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Procs, whether by design or not, do two things: 1)Increase drop rates above the normal lame slow low drop rates of items. Abyssea is no different from the past... until you factor in procs. 2)to try to ensure no job is left behind in the interest of progression via procs. And they do sorta have their strategic uses because after all the procs do put a stop to spells, TP moves, and making the NM do nothing at all. Lights and weakness procs were a brilliant move by SE(whether they know it or not) to force the player base into inviting unpopular jobs. No one ever imagined BLM would ever, ever EVER again be welcomed to exp groups. This is one example of many that I can make.

    People have been complaining for years about jobs being left behind. Procs help solve that problem. Maybe it's not perfect and could use some fine tuning no thanks to the player base unwillingness to do something different than the established "best way", but it's better than what we've been getting, which is nothing at all except job adjustment after job adjustment that just made things worse or better depending on your point of view. So you have to use magic to progress with seal farming. Okay, single melee sub nin, invite your cookie cutting jobs to proc azure, move along.

    /NIN makes any job.. ANY job worthwhile in a seal farming group. Yes, the job everyone loves or hates. Lastly, you don't have to proc to farm seals. The only time it really applies is if pop items are worth a lot of money. That's really only in Heroes areas. I farmed the vast majority of my seals for my 7 capped jobs without procs. My oh my how easy we forget that. You know, that cookie cutting shortcut thing called azure weakness not being required. But it exists and you absolutely want it for farming your seals. Just like everyone absolutely wants to take as little as possible to farm seals while guaranteeing azure proc.

    I don't care that the average drop rate is 0-2 seals without azure weakness. It's there. Use it. Stop complaining about azure procs when you know damn well you prefer to take advantage of it than not at all. "killing a NM for no seal drop is a waste of time" Sub ninja and GO.

    It's probably too late at this point to change things up for Abyssea but if people have ideas on how to solve the limitations in seal farming then I suggest they spill the beans so that SE may consider it down the road to put an end to the player bases constant cookie cutting of content. To start, they could restrict certain jobs to certain monsters. Only those jobs can defeat the monster. In a Abyssea system, only those jobs can proc. Said monster drops items for only those jobs. Different jobs may achieve enmity by whatever means outside of doing damage. It took me 1 minute to think of that idea. GO.

    In before the inevitable sorry good for nothing commentary "I shouldn't have to level ninja for sub" for crying out loud go play another game that doesn't have support jobs.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  3. #53
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Tying job-related loot to weakness from said jobs isn't a bad idea assuming the spread is enough to keep some mobs from going totally neglected because they're "not worth it" for it whatever reason. People killing Shen for the WHM melee body back in the day kind of springs to mind here (Obscure location, no other worthwhile drop). Anyway, making it so only those jobs could hurt or kill it, though, is pretty silly. It's just taking the job-isms from the player's hands and making the game do it with no compromise.
    (0)

  4. #54
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    I also think lot of people on here are just asking for hand outs at this point. With my feet seals for blu I started solo killing the mob after the first kill my mnk friend joined me with another friend on the way on whm. We ended up get 8 sam seals for the mnk and 8 whm seal for the whm and i walked away with my blu seals. We did all that in bout 2 hours having dfun and never bothering with procing.
    (0)

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