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  1. #1
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    Nov 2021
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    504
    Quote Originally Posted by Teraniku View Post
    As I've suggested before, They need to Port / Remake FFXI into the FFXIV engine making Vana'Diel an Expansion Area to XIV where it keeps it's uniqueness and is it's own Area with separate rules for leveling, gear etc, keeping in line with what made FFXI the game it is. This puts all the devs for the game(s) on the same code base as far as why it would be doable / practical from SE's point of View . Start with the main game pre RoZ to start, then proceed through each expansion. Adding some of the modern conveniences like Warp Rings and HP tp's etc.
    Nope, no way, a thousand times no. A solution where FFXI becomes part of FFXIV is no solution at all, because that's a big fat "screw you" to the players that are still here because they vastly prefer FFXI's style of gameplay over FFXIV's. If you can make that engine still handle like FFXI with the text commands and the menus and the job system that isn't based on weapon equipped and the bosses without bright flashy "move or die" zones and just... basically all the things that are World of Warcraft instead of Everquest... then sure, but that's literally taking one game, and putting a whole other distinct game in it; it would be much simpler to just make FFXI-2 separate from FFXIV to avoid a whole bunch of potential weird interactions.
    (2)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,506
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zenion View Post
    Nope, no way, a thousand times no. A solution where FFXI becomes part of FFXIV is no solution at all, because that's a big fat "screw you" to the players that are still here because they vastly prefer FFXI's style of gameplay over FFXIV's. If you can make that engine still handle like FFXI with the text commands and the menus and the job system that isn't based on weapon equipped and the bosses without bright flashy "move or die" zones and just... basically all the things that are World of Warcraft instead of Everquest... then sure, but that's literally taking one game, and putting a whole other distinct game in it; it would be much simpler to just make FFXI-2 separate from FFXIV to avoid a whole bunch of potential weird interactions.
    Honestly FFXI and FFXIV are really just two different kinds of puzzle games.


    FFXI be all like "use these buttons with this gear at this time and at this percent use this item and these spells and these stats instead and dont nuke when he does this animation then swap this gear and do this. while remembering to save your biggest stuff for that final push below 10% to kill him fast or you die, and dont stand behind him or he does this move and then later don't stand too close because that move. And turn away during that move or you'll heal him.

    FFXIV be all like "stand here during this move, then run over there and stack together and then spread out and then run here and then grab these balls and then walk into the line moving across the arena one person at a time then play hot potato with the contagious status effect and press a bunch of buttons, then make sure you're all standing on different squares for this move, and press lots of buttons while you're doing it.

    Different styles, same basic end result. It's mostly just in the presentation and, to some extent, the pacing.
    (0)
    Last edited by Alhanelem; 07-22-2024 at 04:23 PM.