I personally choose not to argue. Sorry.
You're more then welcome to disagree, and make your points, but this will be the end of me responding in terms or appearing to argue.
I welcome you to reply with how ever you like, as much as you like, but I personally will not be participating in further arguing. I don't enjoy it and find it unproductive.
Not on windows PC without 3rd party software. I mean they do work, but they have input lag. So you need to turn them off, and connect them with a wire for it to work properly.
When you stand near a wall your camera just doesnt get closer. Your camera will actually persistently bounce off the wall continuously so that its constantly zooming in and out on its own in a very erratic manner. I'm sure you've see this.
I wasn't referring to the need to face the enemy. I was referring to when you pull multiple enemies and the one you're targeting gets so close to you that it keeps going "out of view" partially behind you so that your character is unable to attack. The enemies will move around constantly which results in you unable to perform any weapon skills. Its a very awkward experience. Even if you constantly move backwards the game still registers the enemy behind you even if its in front of you visually. It is very strange.
It only happens when you pull multiple mobs. It just would be a nice fix if they couldn't do that. Same with trusts, they get "inside" your character and constantly spin around on top of your character and its very odd.
I'm not referring to chat filters.
I mean quest marker locations. Gathering locations are fine.
Yes. Regardless if you can move or not, this can result in death to many new players, and is really an unnecessary animation lock. I can personally circumvent this issue with practice, but it is odd, hurts new players, and unnecessary. (In my opinion of course.)


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