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  1. #11
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,054
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by Zenion View Post
    I'm not sure how they could without changing the character of the game, maybe make animations more dynamic
    Gotta be careful when "touching up" them animations. Somehow I feel like characters in FFXI have more weight than those in, say, FFXIV, while just moving them around.

    Also...



    Quote Originally Posted by Zenion View Post
    Maybe give a "cinematic" camera mode players can choose to use, which gives that big scaled-out view of a fight
    Meanwhile, back in 2012-09-07...

    Quote Originally Posted by Okipuit View Post
    Greetings!

    We can relate to those of you who have wanted to extend the third person camera distance especially when fighting larger monsters. I wish we could just say "Let's do it!" but there are quite a few obstacles we must overcome before we can make this possible.

    The geographical data and game system are designed around the current camera system, so if we allow the camera to zoom out more or allow for more viewing angles, there is a risk that you will view things you are not supposed to, or the camera can even get stuck!

    Moving forward, there are a few things we need to consider before we can make such adjustments to the camera:
    • When using the page up/down keys, it may seem that the position of both character and camera are moving, but the actual position remains the same. It's just the angle that is being adjusted. If we were to make it so the angle becomes wider while the distance remains the same, the view can become so obscured that players may actually get sick from the 3D graphics while the character is moving.

    • If we were to add a function allowing to physically move the camera away from the character, you should be able to see more, but again there are concerns for geographical conflicts.

    Nevertheless, the Development Team would like to implement this feature so they are going test out what will happen when physically moving the camera backwards, along with a variety of settings in order to verify this. We can't guarantee anything but we'll be sure to keep you updated as we progress!
    Wonder what happened to that.

    Perhaps a reminder is in order, especially now that they have more time for things not-expansions-and-suches.

    On a similar note, it would be great if they allowed for a greater draw distance to be set.

    Quote Originally Posted by Zenion View Post
    (Maybe host a server or two outside Japan so non-Japanese players can get to see monsters readying their TP moves before the damage from them is applied, as seems to be intended gameplay?)
    Yes please.

    Quote Originally Posted by Zenion View Post
    And of course, in terms of just regular gameplay... nobody can say quests couldn't be better. I don't need every quest to tell me exactly what coordinates of what zone I need to visit like Seekers of Adoulin tended to do, but maybe when a quest has six steps that need to be completed in order, the quest log could tell me which step I most recently completed?

    What FFXI really needs, though, is a tutorial. When I started playing, I was level grinding for probably two hours before I realized I started with equipment, and it wasn't equipped by default (on black mage! That was painful.) Just the basic controls are unintuitive enough that I've had people I tried to introduce to the game give up ten minutes in because they couldn't figure out how any of it even worked. First character on an SE account should get dropped into a tutorial zone to learn the basics of the game before bring dropped into a world that expects players to know everything and tries to punish ignorance.
    Yes yes.
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    Last edited by Dragoy; 07-24-2024 at 10:49 PM.
    ...or so the legend says.