Quote Originally Posted by Teraniku View Post
As I've suggested before, They need to Port / Remake FFXI into the FFXIV engine making Vana'Diel an Expansion Area to XIV where it keeps it's uniqueness and is it's own Area with separate rules for leveling, gear etc, keeping in line with what made FFXI the game it is. This puts all the devs for the game(s) on the same code base as far as why it would be doable / practical from SE's point of View . Start with the main game pre RoZ to start, then proceed through each expansion. Adding some of the modern conveniences like Warp Rings and HP tp's etc.
Nope, no way, a thousand times no. A solution where FFXI becomes part of FFXIV is no solution at all, because that's a big fat "screw you" to the players that are still here because they vastly prefer FFXI's style of gameplay over FFXIV's. If you can make that engine still handle like FFXI with the text commands and the menus and the job system that isn't based on weapon equipped and the bosses without bright flashy "move or die" zones and just... basically all the things that are World of Warcraft instead of Everquest... then sure, but that's literally taking one game, and putting a whole other distinct game in it; it would be much simpler to just make FFXI-2 separate from FFXIV to avoid a whole bunch of potential weird interactions.