They've kinda already done that...
They've kinda already done that...
I don’t know anything about Blizzard, but as a gamer, I trust that you mean you don’t trust either of them at all.
I honestly don’t understand why developers don’t play their own games to test them properly.
I think the closest gamers get to devs playing their own games, is FFXIV where Yoshida creates a boosted character, gives himself the best raid gear and jumps into a few raids/dungeons. (Which never in my life would I actually consider that play testing a game.) Funny enough, even with him only playing that tiny amount he saw FFXIV was so boring, even in that short amount of time, he admitted to it putting him to sleep. Imagine how someone who is paying to play the game would feel….
If FFXI was remade today it would have a cash shop, it would have game guides built into the game forcing you you to do things, you would be lead from one location to the next, the zones would be far smaller and be effective corridors where you would be funneled to locations of interest, there would be quest markers, there would be a quest log on the screen that you level from, there would be 99% less gear, level cap quests would be removed and leveling speed increased, evasion and accuracy would be removed, all the races would have the same animations, gil would be worthless to make sure RMT are not a problem, all jobs would do the same dmg and be interchangeable, there would be one set of gear at endgame that will only change every 6 months when they add a new one and invalidate the old one, it would be based around dungeons rotations and the stories would be inoffensive bland rubbish, half the characters would be black with affro's and corn rows that play hiphop music when you engage a monster and the leader of every nation would be a lgbt.
All hotpants and subligars will be removed and replaced with thick wollen pants, the tops that show cleavage would have an undershirt for your safety.
I don't know if it's intended as hyperbole, but I don't think you have to worry about your subligars. FFXIV has them too, and plenty of other minimal-cover outfits.
And I think they know as well as we do, players wouldn't accept a remake with the combat system being completely different. There are improvements we'd probably appriciate, like making movement more fluid/responsive and getting rid of animation lock, but if they made combat a lot faster and dramatically simplified, it would backfire. The people playing FFXI today are specifically playing it because it has this depth that modern games lack. And while such a game is never going to top the charts, there is at least some demand for a more technical MMO, as more than one company has tried in the past. The question is just if there is *enough*.
Maximum micro-transactions seems to be the way of modern online games unfortunately.
As I've suggested before, They need to Port / Remake FFXI into the FFXIV engine making Vana'Diel an Expansion Area to XIV where it keeps it's uniqueness and is it's own Area with separate rules for leveling, gear etc, keeping in line with what made FFXI the game it is. This puts all the devs for the game(s) on the same code base as far as why it would be doable / practical from SE's point of View . Start with the main game pre RoZ to start, then proceed through each expansion. Adding some of the modern conveniences like Warp Rings and HP tp's etc.
Nope, no way, a thousand times no. A solution where FFXI becomes part of FFXIV is no solution at all, because that's a big fat "screw you" to the players that are still here because they vastly prefer FFXI's style of gameplay over FFXIV's. If you can make that engine still handle like FFXI with the text commands and the menus and the job system that isn't based on weapon equipped and the bosses without bright flashy "move or die" zones and just... basically all the things that are World of Warcraft instead of Everquest... then sure, but that's literally taking one game, and putting a whole other distinct game in it; it would be much simpler to just make FFXI-2 separate from FFXIV to avoid a whole bunch of potential weird interactions.
Honestly FFXI and FFXIV are really just two different kinds of puzzle games.
FFXI be all like "use these buttons with this gear at this time and at this percent use this item and these spells and these stats instead and dont nuke when he does this animation then swap this gear and do this. while remembering to save your biggest stuff for that final push below 10% to kill him fast or you die, and dont stand behind him or he does this move and then later don't stand too close because that move. And turn away during that move or you'll heal him.
FFXIV be all like "stand here during this move, then run over there and stack together and then spread out and then run here and then grab these balls and then walk into the line moving across the arena one person at a time then play hot potato with the contagious status effect and press a bunch of buttons, then make sure you're all standing on different squares for this move, and press lots of buttons while you're doing it.
Different styles, same basic end result. It's mostly just in the presentation and, to some extent, the pacing.
Last edited by Alhanelem; 07-22-2024 at 04:23 PM.
A lot of people do indeed want a remake. FFXI Reddit is a vastly more active community than the official forums.
I personally feel XI is....what it kinda is atm......
.........However, FFVII remake was made because that action -esque combat is more accessible than turn-based. So, this would be a reason I could see a FFXI remake. It would make XI accessible to more players because the combat would most likely be action based instead of .....whatever XI is lol........
Tab target lol?
https://ffxiclopedia.fandom.com/wiki/Tyrannotaur
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