That... sounded great at first but it gets worse the more I think about it.
If it were a monthly set of objectives, that would be great, making +2 earrings way less random and luck-based. But if it's a set of objectives you can only clear once ever... that's, what, like a 36% chance of the reward you get even being relevant to you at all, if you're actively playing 8 jobs? Oh boy, I can't wait to go out and work toward these objectives to get a +2 earring for Puppetmaster so I can sell it to an NPC.
Nice thought, but the execution... I'll hold out some hope but it could be very poorly done.
EDIT: There are two ways I can see this going where it would still feel fair. Either an Old Case +2, unlike NQ and +1, respects the job it's opened on so you get one guaranteed +2 earring that is actually relevant to you for each objective... or the Old Case +2 functions like the other cases, but monthly objectives are added for at least bosses E, F, G, H, and I - the ones which have the highest chances of dropping an Old Case +1, sort of stabilizing the chances on those (you will roll a +2 once a month on them, versus you'll probably see a +2 in a month of fighting them.)
Then the one-off rewards are kind of a boost for people who can't do those bosses, but there's still something that mitigates the sheer awfulness of trying to get +2 earrings normally.

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