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  1. #21
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    478
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Jordache View Post
    I want to expand on this and amend the Phoenix summon to:

    Rebirth Flame: AOE fire+light damage that casts Raise III on party members and leaves behind a GEO-type luopan that gives Regen/refresh/regain to all within AOE. All trust magic summons are consumed/dispelled upon use.

    Or that is consumes trusts summons to cast O_o. No probably no, just thought it sounded cool, like there's a Phoenix burden or something. But maybe that's the way: Liek how tusts have more power the fewer there are in a PT, maybe this works like the more trusts summons you sacrifice the better the phoenix summon is:
    1 trust: only AOE regen;
    2 trusts: AOE regen, and refresh;
    3 trusts: AOE regen, refresh, and regain;
    4 trusts AOE regen, refresh, regain, and AOE fire + light dmg;
    5 trusts: AOE regen, refresh, regain, fire + light dmg, and raise gets cast on all within the AOE and the caster gets RR effect and HP/MP retored.
    So you want Searing Light plus Inferno, a little Altana's Favor, and maybe Embrava just for fun, and you want it to be neutered if the user is playing with other people?

    The consuming five trusts to add Raise effect is especially funny because that effect would literally never be usable: if the one party member you had needed a Raise, they'd already be incapacitated and unable to summon Phoenix at all.

    You could maybe get away with doing it in two parts: Phoenix's Favor gives Regen/Refresh/Regain/Reraise IV, and you have access to an AoE attack, but you can only have Phoenix active while Astral Flow is active and using the attack consumes the rest of the Astral Flow timer.

    Or maybe we can throw Summoner a bone for once and make this the one blood pact that targets alliance instead of party, and it applies an Arise or Reraise IV effect as appropriate to alliance members in range, but the user dies like they used Mijin Gakure (whether you should get a free reraise is debatable there, if you do it's basically just like Final Sting applying Weakness.)

    As for Bahamut... I mean, the halo thing is basically just impossible, because FFXI doesn't like having two pets attached to one player at all, so you'd be trading all of your Summoner class features for one Geomancer one. Maybe do it the same way as my proposal for Phoenix, with a Bahamut's Favor effect which boosts, say, physical damage level, and your final Mega Flare gets its damage scaled up based on how long that effect has been active? Makes it a bit risk/reward, you want to hold off on pulling the trigger as long as possible for maximum effect, but you still need to give yourself a buffer in case your positioning is off or you get stunned. This would also strongly incentivize using the relic piece which enhances the duration of Astral Flow.
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    Last edited by Zenion; 07-01-2024 at 01:41 PM.