finished it today (well actually, I need to turn them in, but waiting until I get to 90, 81 now, and I have my 15 snow geodes, too). Ghost was the only pain in the butt. Ule rules!
finished it today (well actually, I need to turn them in, but waiting until I get to 90, 81 now, and I have my 15 snow geodes, too). Ghost was the only pain in the butt. Ule rules!
I have a few questions.. I'm only Lv32 PUP, but I yearn to level it up.
Burattinaios looks good for using melee frames (especially for skilling up), but would you use it over the Mythic weapon? IMO, the Mythic weapon seems to be the best weapon out there for PUPs. Am I wrong?
How important is it to have all the 'best' attachments for your automaton early on? There are several that are 1-2mil on my server, and while I'd like to farm for them, I'd like to know the imperative "MUST HAVE" attachments so I know what to shoot for. As of right now I only need 14 more attachments to have them all.
The Animator +1 has been confirmed to give some extra stats to both you and the Automaton. Has anyone figured out how 'direct' our orders are towards the Automaton? Is there a better chance for one thing over another? How exactly does that work?
Would an Animator +1 be more beneficial than a Turbo Animator when skilling up? I guess this question has its answer depending on if the last one can get answered. hah.
Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.
Hardly matters unless you have the means to finish a Mythic weapon for it, but I would use the mythic if I had it. It offers reduced delay and higher base damage for the master, and for both master and automaton there is the Aftermath. Given a choice I would use Verethragna, however.
It used to be more important while you actually had to level (before abyssea), but I'm gonna have to say ALL attachments except the Tactical Processor (no one really knows what it does) are important.How important is it to have all the 'best' attachments for your automaton early on? There are several that are 1-2mil on my server, and while I'd like to farm for them, I'd like to know the imperative "MUST HAVE" attachments so I know what to shoot for. As of right now I only need 14 more attachments to have them all.
Here's a short list of what I think you really need to have: Optic Fiber, Turbo Charger, Ice Maker, Tranquilizer (outside Abyssea it may be useful again). Obviously shouldn't stop with just those, but they are essential to perform at your best.
Not sure how to answer this, except that the hidden effects are pretty much all it does for you (DEX +4, Automaton HP 40-60 based on frame equipped, Automaton MP 0-60 based on frame equipped).The Animator +1 has been confirmed to give some extra stats to both you and the Automaton. Has anyone figured out how 'direct' our orders are towards the Automaton? Is there a better chance for one thing over another? How exactly does that work?
No, not at all. If you mean H2H, then maybe if you need acc (dex -> acc). Otherwise it behaves exactly the same.Would an Animator +1 be more beneficial than a Turbo Animator when skilling up? I guess this question has its answer depending on if the last one can get answered. hah.
Last edited by Vazerus; 05-09-2011 at 04:56 PM.
Sorry, I guess I wasn't specific enough ^^;
All my questions are based on content outside of Abyssea, since really nothing matters with the right atmas.
I say the Mythic weapon, not for the damage, but for the benefits of suppressing Overload to the Automaton. Is personal damage more important than Automaton capability?
Thanks for the suggestion on attachements ^^
I don't quite understand why the description for Animator +1 would say "Allows orders to be more directly relayed to the Automaton" just for some extra DEX to yourself and HP/MP to the automaton. That's what confuses me. I mean I understand the PUP player base isn't on the high side, but has no one ever pondered what that could mean, or tested/proved/disproved anything?
My question for skilling up was for the Automaton, not my own Combat skills. Basing the descriptions of Turbo Animator (Transmits commands at a faster rate) and Animator +1 (Allows orders to be more directly relayed), I was wondering if some truth behind them meant either faster spells/weapon skills, or more efficient spells/weapon skills for a more frequent ratio of skill level proc depending on the Animator equipped.
Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.
af3+2 body are all you need to nearly suppress overload...mythic is really hard to do more nowadays than before...until SE does somethings to fix some of the old content like salvage/nyzul/ein
somebody in this forum said that animator+1 have some more hidden effect but never said what...so i must assume that were all bs...i have animator+1 since day one and never had any improvement over turbo animator...just the dex+ and hp/mp bonus
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
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