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  1. #1
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    Quote Originally Posted by Alhanelem View Post
    Also, if you're "not here to argue," then you're not in the right place. By posting opinions on a forum, you open them up to be disputed (or agreed upon) by others. Your comments demonstrated a clear bias I felt obligated to dispute due to inaccuracies.
    .
    I left feedback regarding FFXI (by agreeing with the original post) and further outlined why I think certain products did in fact fail, and why I am not pleased with new products being released by SE.

    You are welcome to disagree all you like, but I'm not here to debate you.

    I believe, and know the forums are used for leaving feedback and I would like to continue to focus on that, instead of responding to your replies that do not include feedback regarding any SE product.

    I am sorry.

    To try to bring the focus back to feedback I will add why I personally did not try FFXI sooner, a reason why SE might have not have seen greater success with FFXI earlier on.

    I cannot speak for others, but in my example, and I am most certain that I am likely not the only person in this situation, I was simply too young to start playing FFXI at its release.

    When FFXI released be that in 2002, or 2003, in the USA, I was simply too young.

    When I turned 16 I was required to start buying my own needed products such as shampoo and other household needs, so having a parent pay for XI was not an option.

    When I did join, it was well after release, and after FFXIV 1.0 had already released, but I chose to start with FFXI regardless.

    The next issue, I faced with XI, was all the players had already had long moved on to level 99 content, and I was level 1 so leveling was very difficult, let alone completing missions solo. (Pre-trusts and pre-RoV.)

    Ever since FFXI addressed those last two issues, I have been enjoying FFXI.

    Which is quite wonderful considering I do not enjoy any new products from SE or many other developers for that matter.

    For this fact, to be capable of still playing and enjoying XI, I am grateful.
    (2)

  2. #2
    Player
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    Quote Originally Posted by Dihlyte View Post
    The next issue, I faced with XI, was all the players had already had long moved on to level 99 content, and I was level 1 so leveling was very difficult, let alone completing missions solo. (Pre-trusts and pre-RoV.)
    l.
    I would also like to touch on this further.

    I believe FFXI went too far into "the right field" on this aspect of the game.

    Clearly making leveling and main scenario missions so difficult that they cannot be completed solo, creates a nearly impossible situation for players joining the game years down the road.

    My personal opinion, with FFXIV for example, went far too far into "the left field" by making the leveling and "MSQ" experience mind-numbingly easy.

    I personally believe its extremely easy to strike that perfect balance.

    Creating an experience where at release the players are well distributed, the enemies are challenging while in a party, and people who want to play solo still can, and both ways feeling "efficient" to the player/s.

    I enjoy imagining a world where FFXIV retained its 25+ million players, and where FFXI is thriving with tens of millions of players as well, but I know what Final Fantasy players imagine, and what SE ends up doing is rarely the same. (My opinion of course.)
    (1)

  3. #3
    Player Jordache's Avatar
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    May 2024
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    Character
    Jord
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Dihlyte View Post
    I would also like to touch on this further.

    I believe FFXI went too far into "the right field" on this aspect of the game.

    Clearly making leveling and main scenario missions so difficult that they cannot be completed solo, creates a nearly impossible situation for players joining the game years down the road.

    My personal opinion, with FFXIV for example, went far too far into "the left field" by making the leveling and "MSQ" experience mind-numbingly easy.

    I personally believe its extremely easy to strike that perfect balance.

    Creating an experience where at release the players are well distributed, the enemies are challenging while in a party, and people who want to play solo still can, and both ways feeling "efficient" to the player/s.

    I enjoy imagining a world where FFXIV retained its 25+ million players, and where FFXI is thriving with tens of millions of players as well, but I know what Final Fantasy players imagine, and what SE ends up doing is rarely the same. (My opinion of course.)
    You never shouted for help once did you[?], lol ahahahaha.
    (1)
    "Hold still while I seduce you! {Charm} '-')/ ~~~~<3 =^-^="

  4. #4
    Player Jordache's Avatar
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    May 2024
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    Character
    Jord
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Dihlyte View Post
    . . . and I was level 1 so leveling was very difficult, let alone completing missions solo. (Pre-trusts and pre-RoV.)
    That's ok, that's how everyone else did it from 2003-2013: very difficult. You'd be surprised how well adapted you are.
    (1)
    "Hold still while I seduce you! {Charm} '-')/ ~~~~<3 =^-^="