PS2 limitations *ARE* the industrial standards of FFXI; too many firms forget this (or don't know it) and lose everything when they get lost in the digital age.
The digital age needs to be grounded in hardware because hardware manufacture (i.e., physical products) forces the company to value money physically. This is a HUGE mindset point to consider in terms of how a product is *going* to be developed, so much so that the situation is actually "make and break" without a physical product in mind at the beginning of a new studio's founding. The massive layoff and game industry quality drop since 2013 are exactly the result of this: a technological capability to have microtransactions, patches, DLC, and everything else without actually being tied to a physical edition of a game, meaning: the perfectionism of the studios that developed since 2012-13 have never existed; the quality constraint demanded of a perfected and finished product were removed with a larger internet user base, FFXIV was the example of that both bad, better, and best.
Today: the wider games industry has just finished the bad of FFXIV's lessons in leadership, and are entering the better phase; they've failed too much for too long to do it any other way, and now they have financial-, and every other type of- proof. They're creating FFXIV: Realm Reborn now.
There are too many instances of post-purchase modifications ruining and upsetting everyone on the PlayStation digital market place, myself included. Say, "NO" to post-purchase modifications of digital software, buy a physical copy. The game industry has lost tens of thousands of jobs because the firms developing are developing for a digital marketplace product, harshly said: these products are of poor quality. And then: after you buy the digital version of the game, they [the publishers] modify it to a point wherein it is no longer the item purchased. An MMO is different, and everyone wants a game like FFXI, but they're not building one. The post-purchase modifications are actually illegal under the national commodity and anti-trust laws perspectives, not the T.O.S.. The situation is like buying a cheeseburger or carrot, then having someone remove the cheese after you paid money for the cheeseburger (item): the product is not in the state of purchase, nor is it expected to be altered like with an MMO. You know post-purchase modifications are illegal because if I modified the game files and tried to return the game it would not be acceptable to issue a refund because: the game is not in the same state (condition) as it was sold in, it is not re-sellable.
Anyway:
What my time in medical devices (real life job) and gaming have taught me is that all of the software in the world becomes extremely convenient to patch in real time, so there is actually an incentive to be lazy and defer diligence to quality without a physical product being manufactured.
It is the challenge of manufacturing *for* a physical product like the CD jewel cases of FFVIII that forces a company to think correctly in terms of how their money and time are spent, and most importantly: not wasted. Square-Enix is a company that has a very strong base for physical product development and manufacture, FFXI exists with at least four (4) pieces of physical hardware: a PS2; a PS2 HDD; the game CDs and cases proper; and the SE login token. Then you have to figure in international shipping for a worldwide simultaneous release date. And then: you have to do it circa 2002-3.
You don't make mistakes, you make money; that's what Square-Enix taught me. I modeled my medical devices company after the lessons I learned from participating with Square-Enix and FFXI over the past 20 years.
And that's how I know that the other people are: doing it wrong. '-')-b