Platform: Windows (via Wine on Linux but also verified in a native Windows environment)
ISP: Telia
Type of Internet Connection: 4G
Internet Connection Speed: Variable
Date & Time: 2024-02-14
Frequency: Always
Character Name: Dragoy
Race: Hume
World: Fenrir
Main Job: Samurai
Support Job: Warrior
Area and Coordinates: Anywhere, most noticeably during battle.
Party or Solo: Solo or party.
NPC Name: N/A
Monster Name: N/A (Battle makes it easier to notice.)
Steps:
1. Enable reactive log Windows/Shared/Horizontal for chat logs (preferably set maximum lines displayed high, at least above 5).
2. Configure Log so that battle messages are displayed in window 2 (to make it more likely to grow in size).
3. Enter battle and move the action menu selection to, say, Abilities, and when window 2 is full, press cancel a lot to reduce the chat log size.
4. Should the cursor activate, it will move along downwards as well as upwards with the log window 2.
Video demonstration (shortly after Mandau goes down after 1 minute and 56 seconds here; no audio for some reason...):
- https://www.youtube.com/watch?v=VEhaiy2wTZc&t=1m56s
This can of course be quite detrimental due to interfering with intended menu inputs, calling for help, disengaging, using an unintended ability... etc.
Another, perhaps easier way to demonstrate how the cursor follows the size of window 2:
1. Enter battle.
2. Move the cursor to, say, 'Check'.
3. Wait for the window 2 to grow.
Video demonstration:
- https://www.youtube.com/watch?v=518CsWTP9jg
Pressing and holding ESC while tapping cancel on a gamepad is a good way to make it happen as well.
I believe this happens due to how the cursor is meant to follow the window, which there originally was only one of. It still makes sense if the windows are configured on top of each other, but when they are side-by-side like this... bad things happen. ^^;
That said, I suppose this is a feature, not a bug, but I might guess it is at the very least unintended in this set up.
Thank you!