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  1. #11
    Player Catsby's Avatar
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    Mar 2011
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    In honesty I think what we are dealing with here is a simple matter of feasibility. Devs have decided to direct their resources at other things besides making the game usable/playable.
    (0)
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    Signature states "JP ONRY" in Japanese.

  2. #12
    Player Arcon's Avatar
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    Mar 2011
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    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Catsby View Post
    In honesty I think what we are dealing with here is a simple matter of feasibility. Devs have decided to direct their resources at other things besides making the game usable/playable.
    As with a majority of suggested interface information, this also is just a matter of turning it on. The data is available, they just need to put it on the screen. I seriously doubt it would take more than three minutes to add it in, most of which would just be changes to the interface and position. SE has simply been very secretive about these things, by choice. While I do approve of this, and very much would like to see it added, I doubt this will happen.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  3. #13
    Player Twille's Avatar
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    Mar 2011
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    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Keeping relevant information hidden will only succeed in frustrating your users.
    Displaying accuracy would be the easiest to implement, as it could give you stats based off your current main-hand weapon.
    Displaying magic accuracy would be more difficult, as there are multiple spell groups, Divine, Healing, Enfeebling, Elemental, Dark, etc. Which of them would be displayed?
    (0)

  4. #14
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    RAtk, RAcc, Acc, Evasion, and Magic Evasion (generic, pre-elemental resists) could all be displayed. The question is more how to fit them into the equipment screen than whether or not it's technically feasible.
    (0)

  5. #15
    Player Catsby's Avatar
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    Quote Originally Posted by Byrth View Post
    RAtk, RAcc, Acc, Evasion, and Magic Evasion (generic, pre-elemental resists) could all be displayed. The question is more how to fit them into the equipment screen than whether or not it's technically feasible.
    It's technically feasible to do it. The problem is convincing development that we want to see UIs rebuilt when they only seemed to be concerned with new areas/events/whatever.
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    Dear Customer,
    We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
    Original Post:
    Signature states "JP ONRY" in Japanese.

  6. #16
    Player Tamarsamar's Avatar
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    Mar 2011
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    Character
    Tamarsamar
    World
    Carbuncle
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    RDM Lv 95
    It shouldn't be very difficult at all to fit it all on the equipment screen. It should really be a fairly simple matter of expanding that "window" downward to accommodate for the extra lines
    (0)

  7. #17
    Player Laciante's Avatar
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    Mar 2011
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    San d'Oria
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    93
    Character
    Laciante
    World
    Asura
    Main Class
    DRG Lv 93
    Quote Originally Posted by Mirage View Post
    Do they really now? Did you ask them? Was there a poll?

    In either case, regardless of nationality, if the majority wants more visible stats, perhaps it is for the better to show them.
    Yeah, a few years back, there were questions and trends asked of the Japanese (and I think American players in reverse), and it was one of the points of difference.
    Can't remember where it was, but it had been translated by ElmerthePointy.

    I only say that as why SE has so many hidden values, I welcome seeing more stats
    (0)

  8. #18
    Player Wenceslao's Avatar
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    Mar 2011
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    San d'Oria
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    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    I think its a great idea, anywway, SE tendency these days is to excuse with arguments like:

    "Oh thank you so mucho for your valuable suggestions, as it would be neat to see how much ranged accuracy a have to see if i can hit a mob before I waste valuable ammo on it, I'm affraid it is impossible to implement these idea due the major cost on doing so, as well the dev team has high priority matters at the moment, by the way thank you for your suggestions and enjoyment of the game".


    Dev team has many threads with responses like this everywhere in the forum, so i doubt they'll implement it, no matter this is a good idea and personally i support it!. T.T
    (0)

  9. #19
    Player Limecat's Avatar
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    Mar 2011
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    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    I always figured this was one of the actual PS2 limitations. The devs might not want to add all this extra info when the menu boxes already take up so much of the screen in that version. That said, oh man do I wish they would add it.
    (0)

  10. #20
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Other games have a separate screen set off to just displaying all the stats in the game. No reasin why FF11 couldn't have done the same.
    (0)

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