In honesty I think what we are dealing with here is a simple matter of feasibility. Devs have decided to direct their resources at other things besides making the game usable/playable.
In honesty I think what we are dealing with here is a simple matter of feasibility. Devs have decided to direct their resources at other things besides making the game usable/playable.
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Original Post:
Signature states "JP ONRY" in Japanese.
As with a majority of suggested interface information, this also is just a matter of turning it on. The data is available, they just need to put it on the screen. I seriously doubt it would take more than three minutes to add it in, most of which would just be changes to the interface and position. SE has simply been very secretive about these things, by choice. While I do approve of this, and very much would like to see it added, I doubt this will happen.
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Keeping relevant information hidden will only succeed in frustrating your users.
Displaying accuracy would be the easiest to implement, as it could give you stats based off your current main-hand weapon.
Displaying magic accuracy would be more difficult, as there are multiple spell groups, Divine, Healing, Enfeebling, Elemental, Dark, etc. Which of them would be displayed?
RAtk, RAcc, Acc, Evasion, and Magic Evasion (generic, pre-elemental resists) could all be displayed. The question is more how to fit them into the equipment screen than whether or not it's technically feasible.
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Original Post:
Signature states "JP ONRY" in Japanese.
It shouldn't be very difficult at all to fit it all on the equipment screen. It should really be a fairly simple matter of expanding that "window" downward to accommodate for the extra lines
Yeah, a few years back, there were questions and trends asked of the Japanese (and I think American players in reverse), and it was one of the points of difference.
Can't remember where it was, but it had been translated by ElmerthePointy.
I only say that as why SE has so many hidden values, I welcome seeing more stats
I think its a great idea, anywway, SE tendency these days is to excuse with arguments like:
"Oh thank you so mucho for your valuable suggestions, as it would be neat to see how much ranged accuracy a have to see if i can hit a mob before I waste valuable ammo on it, I'm affraid it is impossible to implement these idea due the major cost on doing so, as well the dev team has high priority matters at the moment, by the way thank you for your suggestions and enjoyment of the game".
Dev team has many threads with responses like this everywhere in the forum, so i doubt they'll implement it, no matter this is a good idea and personally i support it!. T.T
I always figured this was one of the actual PS2 limitations. The devs might not want to add all this extra info when the menu boxes already take up so much of the screen in that version. That said, oh man do I wish they would add it.
Other games have a separate screen set off to just displaying all the stats in the game. No reasin why FF11 couldn't have done the same.
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