I can understand both perspectives that have been voiced; on the one hand, with Celerity and Sojourn Abyssites having been properly acquired, stones should be a complete non-issue. I also lead a small Abyssea group, and many of our members spend hours during the week farming KIs and such in order to help bring down NMs faster during actual events. None of them, including a WAR who recently restarted his account with no stones whatsoever accumulated, has had any issues at all.
That being said, to my understanding the Traverser Stone mechanism was meant to limit time inside Abyssea. When they clearly fail to do so, what is the point of them remaining? FFXI has suffered from this sort of "outdated mechanic" before; SE never seems to realize that phasing out mechanisms as they become irrelevant or harmful is the appropriate course of action. This can be applied to Abyssea stones, to make the experience less tedious, but there are many other examples. Signet effects wearing off randomly for R10 players (why? Is it supposed to be hard for us to get back to town?), long respawn timers on mobs that perhaps would have been good farming years ago but aren't anymore, BCNMs being linked to Campaign area control, which drives the Roundel Earring prices. There are countless more of these, all of which were designed with the initial content and approach in mind; they, in general, accomplished their objective when the content was first introduced. They've also failed miserably, either becoming irritants or outright barriers, in the aftermath. They need a sunset clause on these sorts of game mechanics, and frankly, I would be hard-pressed to argue against one for Abyssea stones at this point. It's not like they're actually limiting time for most of us; who cares?
Traverser stones are limitations on a system that is already broken enough as it is. Doing away with traverser stones completely is a horrible idea. It's one of the few limitations on abyssea - if even the only one, and this topic alone serves to show how well they function.
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if you have 8 hour recharge stones that are worth 48 minutes, unless all you do is solo and you stay in abyssea all day, you're gaining stones. Can you really spend hours upon hours in abyssea every day and never get time extensions?
//sitting on 400+ stones, still can't find a way to use more than I'm getting
Yes, you can. Alt is down to 30 stones from having 200+ last time I cared to check.
Seals NMs? Spend more time farming time than you do fighting seals NMs, prefer to just burn stones. Dual boxed my emp war + whm for farming KI and since my war sucks, swapped to mnk to do NMs (duo chloris, shout for randoms for 3-5 on Ulhua since it drops+2 stuff, same w/ Dragua), so I'd have to farm time 2 sets of times for each set of NM pops, which I wasn't interested in doing.
For some reason that 8 hour recharge doesn't exactly work for my brother lol. He gets 2 stones max every 2 days and he does have all 3 KIs. So it is possible that people can get glitch'd or run out, especially if you aren't getting like +30 additional min per stone.
It's also possible if you're trying to bang out an emp weapon that requires an ungodly amount of NMs to pop for absolutely no reason at all. Sure you can Cataburn key Items, but it's not always easy to have a mnk on call that's not already doing something else.
Dark Knight ~ 90: Yes I actually use a Scythe.
Have all 3 time reduction abyssites.
Go on a vacation.
Come back and viola! 400 stones.
No but seriously, you should just get a WAR or MNK and cleave/staff AoE. Can easily enter and exit abyssea every time with max time and never using a single stone.
XI - Darkshade - ShivaXIV - Shade Highwind - Figaro
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