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  1. #31
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rearden View Post
    Let's cater to the minority yea?
    When did I ever say that? I'm just saying he made a guarantee which isn't true. I said nothing else.
    (0)

  2. #32
    Player
    Join Date
    Apr 2011
    Posts
    14
    I can understand both perspectives that have been voiced; on the one hand, with Celerity and Sojourn Abyssites having been properly acquired, stones should be a complete non-issue. I also lead a small Abyssea group, and many of our members spend hours during the week farming KIs and such in order to help bring down NMs faster during actual events. None of them, including a WAR who recently restarted his account with no stones whatsoever accumulated, has had any issues at all.

    That being said, to my understanding the Traverser Stone mechanism was meant to limit time inside Abyssea. When they clearly fail to do so, what is the point of them remaining? FFXI has suffered from this sort of "outdated mechanic" before; SE never seems to realize that phasing out mechanisms as they become irrelevant or harmful is the appropriate course of action. This can be applied to Abyssea stones, to make the experience less tedious, but there are many other examples. Signet effects wearing off randomly for R10 players (why? Is it supposed to be hard for us to get back to town?), long respawn timers on mobs that perhaps would have been good farming years ago but aren't anymore, BCNMs being linked to Campaign area control, which drives the Roundel Earring prices. There are countless more of these, all of which were designed with the initial content and approach in mind; they, in general, accomplished their objective when the content was first introduced. They've also failed miserably, either becoming irritants or outright barriers, in the aftermath. They need a sunset clause on these sorts of game mechanics, and frankly, I would be hard-pressed to argue against one for Abyssea stones at this point. It's not like they're actually limiting time for most of us; who cares?
    (1)

  3. #33
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Traverser stones are limitations on a system that is already broken enough as it is. Doing away with traverser stones completely is a horrible idea. It's one of the few limitations on abyssea - if even the only one, and this topic alone serves to show how well they function.
    (0)

  4. #34
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Greatguardian View Post
    This thread is over 3 months old. Someone's running around necrobumping stuff from March.

    The OP doesn't even post here any more =/
    hehe... good catch. Reminds me.... they need to do something about the search engine defaulting to "Any Date". IDK if that's how this got dug up, but it may be partly to blame for some bumps I've been seeing here and there.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  5. #35
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Krystal View Post
    remove the time all together? not only would that cause a huge as heck plot killer for the whole bases behind abyssea but it would give players and excuse to stay in there ALL THE TIME. thus killing FFXI completely.
    This is basically what the OP is asking for anyway.
    "wah wah wah i want to spend more time in abyssea but i am limited so preeze remove limit because i r sad, wah wah wah"
    (0)

  6. #36
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,056
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    if you have 8 hour recharge stones that are worth 48 minutes, unless all you do is solo and you stay in abyssea all day, you're gaining stones. Can you really spend hours upon hours in abyssea every day and never get time extensions?

    //sitting on 400+ stones, still can't find a way to use more than I'm getting
    (0)

  7. #37
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    if you have 8 hour recharge stones that are worth 48 minutes, unless all you do is solo and you stay in abyssea all day, you're gaining stones. Can you really spend hours upon hours in abyssea every day and never get time extensions?

    //sitting on 400+ stones, still can't find a way to use more than I'm getting
    Yes, you can. Alt is down to 30 stones from having 200+ last time I cared to check.

    Seals NMs? Spend more time farming time than you do fighting seals NMs, prefer to just burn stones. Dual boxed my emp war + whm for farming KI and since my war sucks, swapped to mnk to do NMs (duo chloris, shout for randoms for 3-5 on Ulhua since it drops+2 stuff, same w/ Dragua), so I'd have to farm time 2 sets of times for each set of NM pops, which I wasn't interested in doing.
    (0)

  8. #38
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    For some reason that 8 hour recharge doesn't exactly work for my brother lol. He gets 2 stones max every 2 days and he does have all 3 KIs. So it is possible that people can get glitch'd or run out, especially if you aren't getting like +30 additional min per stone.

    It's also possible if you're trying to bang out an emp weapon that requires an ungodly amount of NMs to pop for absolutely no reason at all. Sure you can Cataburn key Items, but it's not always easy to have a mnk on call that's not already doing something else.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  9. #39
    Player Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Selbina
    Posts
    45
    Character
    Darkshade
    World
    Asura
    Main Class
    DRG Lv 99
    Have all 3 time reduction abyssites.

    Go on a vacation.

    Come back and viola! 400 stones.

    No but seriously, you should just get a WAR or MNK and cleave/staff AoE. Can easily enter and exit abyssea every time with max time and never using a single stone.
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  10. 06-29-2011 01:31 AM

  11. #40
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Krystal View Post
    remove the time all together? not only would that cause a huge as heck plot killer for the whole bases behind abyssea but it would give players and excuse to stay in there ALL THE TIME. thus killing FFXI completely.
    People that know what they are doing spend all day in abyssea, gj.
    (0)

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