As of October 2023, the most recent official information available, Final Fantasy XIV, had 27 million registered users worldwide. This number includes both active and inactive players. Sharing some info on server populations based on recent FFXIAH Auction House activity:
Asura: Still the most active server, with over 5,800 characters using the AH in the past 90 days.
Bahamut: iddle ground with around 3,400 active characters.
Phoenix & Odin: Both hover around 2,900 and 2,800 characters, respectively.
Final Fantasy XIV is still going strong. currently, Servers are at max capacity with wait times. Comparing the two by the current player base is asinine. FFXIV will win that battle all day, every day.
Some of us have taken a break only because of the longer-than-normal development cycle due to COVID-19. It was also an excellent time to revisit FFXI. Not all RPG enthusiasts resonate with every attribute you have listed. Some individuals may value accessibility and quicker experiences over extended commitments.
Final Fantasy XI was always a game that required teamwork to accomplish your goals. However, regardless of how you "feel" or anyone else, it does not negate the fact that this caused issues. Players in the 75-era could prevent others from seeing, let alone participating in content. Are you suggesting that type of behavior never existed? I can tell you from playing from 2003 until 2008, it most certainly did. Technically that behavior could possibly persist today with content such as Delve.
What complaints are you speaking about? Please be specific, complaints because their job isn't the current META in Savage? With the current Raid Finder and Party Finder, it is relatively easy to get a pickup group and learn harder content. Or do you suggest that content should be gated? That is an elitist mindset if you feel that way. The only truly gated content in FFXIV is ultimates, which takes some preparation to unlock if you are a new player or a player who wishes to try it. It will still require a group.
I can see specific minor gripes; however small, they are not game-breaking issues for FFXIV. Crafting was certainly watered down; it could be improved upon.
Final Fantasy XI just celebrated 20 years did it not? Final Fantasy XI actually began earlier than you might think! Development can be traced back to November 1999. Crystal Tools was the in-house engine developed for creating its online games. Game development originally started on PS2 Dev Kits. This severely limited the graphical capabilities and user interface of this game. To clarify, Square-Enix also uses a heavily modified and updated Crystal Tools development engine for FFXIV and only shares the similarity in name.
FFXI's uniqueness was also a product of its demise. QoL features that we currently see in the game are features that players asked for and are still hampered by the constraints of the game. Players in FFXIV obviously take for granted the ease of transportation versus what many of us including myself, endured here in FFXI for years. But this is an answer to your statement that player complaints fall on deaf ears.
FFXI will always be a gem in MMOs and is one of the few that started them all. The current state of FFXI? Honestly, with all the power creep in gear and job points, the game would be better off being remade with modern QoL features similar to FFXIV's in set expansions of the originals. Remove the bloat and keep the good stuff.
We could go down this rabbit hole, but it's a very complex topic.
1st post in 20 years.

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Thanks for sharing, OP
