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  1. #1
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    990
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1

    No problem with merc'ing but Odyssey V25 RP merc'ing needs to STOP.

    Hello SE, fellow FFXI players,
    I personally do not have any problem people who like to merc content (sell wins, RP or clears to other players). However, there is a problem with the design of Odyssey. When a powerful team finally gains access to V25 and clears it, all 6 of these players can sell RP by using the following steps:

    1.) V25 player invites 5 other players who need RP
    2.) These 5 other players pay as much 1-3M for their spot in this party.
    3.) The V25 player does 5% damage to the NM (say, Kalunga or Bumba) and after 15 minutes, every gains RP.

    In general, I do not even have a problem with the steps above. The issue I have this:

    Problem:
    All 6 members of this powerful team are not incentivized help other players clear Odyssey V25 content, but to rather become 6 independent sellers of RP to people who are struggling to make the climb on their own or form a group!

    Solution:
    • Create an incentive for players to team up. For each person who gets the clear for the first time, a personal drops similar to Dynamis Wave 1 boss, where players who do not have the clear, increase the size of the treasure pool.
    • Maybe this personal group could be a Primeval Brew for Odyssey? Sortie Gallimaufry bonus?

    ...I'm just at such a loss for words how this further segregates players.
    (3)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  2. #2
    Player leia's Avatar
    Join Date
    Feb 2022
    Posts
    16
    Character
    Kabaneri
    World
    Asura
    Main Class
    GEO Lv 99
    5% Cheese has to be Nerfed and it is ruining the experience.
    Also they should implement you can't unlock armors if you did not clear pervious tiers.
    (2)

  3. #3
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Gwydion View Post
    Hello SE, fellow FFXI players,
    I personally do not have any problem people who like to merc content (sell wins, RP or clears to other players). However, there is a problem with the design of Odyssey.
    You can't pick and choose what you think is suitable to merc or not, mercing is bad.. Full stop.
    (3)

    Sirmarki, ex-Fenrir, a young warrior, in the heyday.

  4. #4
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    990
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    I don't think all merc'ing is bad. Mercing is fine if it's a 1 to 1 party gaining clear vs selling RP.

    But, it's not OK when the 6-member party that earned the clear, now becomes 6 independent mercs/sellers of the content.
    (0)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  5. #5
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,092
    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Gwydion View Post
    I don't think all merc'ing is bad. Mercing is fine if it's a 1 to 1 party gaining clear vs selling RP.

    But, it's not OK when the 6-member party that earned the clear, now becomes 6 independent mercs/sellers of the content.
    You don't get to just pick and choose. Lol
    (2)

  6. #6
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    164
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    You can't make Odyssey bosses easier without people complaining. You can't make taking pickup party members worth doing without making the bosses easier. This is the essence of six-man content: You do it with a single static party, and to hell with everyone else because there is no room to change that party.

    If you want to solve the mercing problem, make it so you can't earn RP from a fight if anyone in the group hasn't gotten that clear. Problem solved, now people aren't selling RP farming runs. Sure, the people who would have paid for them get nothing now, but that's fine, that's how the content is designed to be played: "screw you, got mine."
    (2)

  7. #7
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    990
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Zenion View Post
    You can't make Odyssey bosses easier without people complaining. You can't make taking pickup party members worth doing without making the bosses easier. This is the essence of six-man content: You do it with a single static party, and to hell with everyone else because there is no room to change that party.

    If you want to solve the mercing problem, make it so you can't earn RP from a fight if anyone in the group hasn't gotten that clear. Problem solved, now people aren't selling RP farming runs. Sure, the people who would have paid for them get nothing now, but that's fine, that's how the content is designed to be played: "screw you, got mine."
    Yeah, I hate the "screw you, got mine" ....but it's everywhere these days.
    (1)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  8. #8
    Player Immortal's Avatar
    Join Date
    Aug 2019
    Posts
    413
    Character
    Lilymon
    World
    Asura
    Main Class
    THF Lv 1
    Yeah this was lame from day 1, take it out
    (0)

  9. #9
    Player Eth's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Lileth
    World
    Asura
    Main Class
    RDM Lv 99
    Sorry if this is going off on a bit of a tangent, but I think lack of endgame alliance content is another factor that has harmed FFXI in recent years and lead to the decline of a culture of helping each other.

    The old endgame was all alliance. Dynamis was multi-alliance. I know that people eventually figured out how to low-man everything, but early in the life of the game, you needed bodies to throw at endgame challenges. This encouraged helping. Back in 2005, people in an endgame shell helped me get sky access not because they were unselfish, but because they were selfish. They needed bodies. To do Northlands Dynamis, you needed bodies too, and that meant having to do city Dynamis wins for new members.

    The now dominant 6-party content killed all of that. It has encouraged perma-statics who do Odyssey NMs and Sortie together. Linkshells still exist, but often, there is a clique of 6 people at the center of the linkshell, and {our party is full} for everyone else who joins and would like to get in on that. You got a pearl to an "endgame" ls, but you're still just a spectator to the successes of the central gang of 6 for Odyssey NMs or Sortie. Success in the new and final endgame all but requires starting such a static, or replacing someone else in an existing static.

    If Sortie and Odyssey had been made alliance content with HP scaling like Geas Fete, it would have been healthier for the FFXI community.
    (1)

  10. #10
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    990
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Yeah, I personally think 6-man static content is killing linkshells. Every linkshell is now social + a queue of people waiting to ge into a static.
    (1)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

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