I would love some farming/grinding opportunities for crafts. Going out to the wilds, gathering stuff and making useful things out of it.
I would love some farming/grinding opportunities for crafts. Going out to the wilds, gathering stuff and making useful things out of it.
This is a really good idea. I hope SE does come back to this thread and implements this suggestion. Even if crafting materials came from Sortie or other content, it would be engaging. Food for magic users also has room to grow. (There has to be something between snow cones/crepes and Stewpots/Repasts). I also would like to see craftable ammo with status effects, like Sleep / Paralyze / Slow.
私の言葉に悪意があるとは考えないでください。
Please do not consider my words to be malicious.
This kind of fantasizing is always fun and from this context, I approve of all this. However, there is one issue with the thread and that's people don't really know what you can do with "one week" of dev time. Also, are we talking one person for 40 hours or are we talking a team of people? One week is very little time in game dev land, and anything more than bug fixes or number/stat tweaks will likely take more than a week.
Thanks for the reply. I answered this here: https://forum.square-enix.com/ffxi/t...l=1#post656951
Just to repeat, it's 40 hours of development time. So, it could 5 people doing 8 hours of Developer Work or 1-person doing 40-hours of development work. (Let's assume the any necessary preparation or research that is necessary is compelted before counting 40-hours)
私の言葉に悪意があるとは考えないでください。
Please do not consider my words to be malicious.
Going that route, my focus would probably be on QoL type stuff. there are quite a few small things in that category that would be really welcome, I will have to think on a few specific things. Maybe also a few probably unrealistic things but still stuff I hadn't thought of earlier.
I'd file it under probably not doable, but I'd say one of my fantasies would be equip sets for puppets, as re-configuring them is rather time consuming. (Maybe being able to mark attachments as "favorites" so the ones you use at the most would be at the top of the list might be more realistic, that isn't a bad idea either)
QOL things,
Einherjar: remove or lower the Entrance time restriction (make it 30 mins, or even every 20), that and/or up the points gained, even doubled it would still take you 25 runs.
Omen: Lower the number of cards needed to upgrade gear, OR Change the trade in system from 10:1 to either be any 10:1 or 5:1
Abyssea: Remove the timer, Does it really matter now?
AMAN Trove: Fix it so Shards and Cards are not "rare" drops, its nice to have them as an option on Aman trove, but so many times i've opened a loud thud and gotten 1-2 shards and that is it, is maddening.
Odyssey: Allow us to do more then 1/day, like maybe 2x a day or allow us to save up mooglephone like we can in Omen so that we could do 2-3 on one day if we wanted to.
Sortie: Allow us to trade in Starstones, or Rubys to the goblin for Gallimaufry, even if its 1/5th the cost, like a Ruby costs you 15,000 to buy, the Goblin would give you 3000 if you were to trade one back to him.
New campaigns that are relevant, Like what about Odyssey or Sortie ROEs/Campaigns for some extra points per month, or week
I actually like that idea, although it would not be very interesting unless they did something to add in some effort required, because campaign is pretty trivial now. One way might be surge campaigns like there are surge walks in WoE. Or they could just make it harder, but im not sure about that because the content wasn't designed to be endgame even when it was new, it was just designed to require a little coordination so there would be players at the battles that mattered.
Well I don't think you could actually do much with just a week of dev time, but in the spirit of the question I'll say trust positioning. Either positioning themselves in preset patterns automatically or even just something like a command like "/trust "Valaineral" <stand here>" to move them to your position manually in combat every time.
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