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  1. #61
    Player Bubolino's Avatar
    Join Date
    Jun 2013
    Posts
    12
    Character
    Bubolino
    World
    Asura
    Main Class
    DRK Lv 99
    I would love some farming/grinding opportunities for crafts. Going out to the wilds, gathering stuff and making useful things out of it.
    (1)

  2. #62
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,215
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Bubolino View Post
    I would love some farming/grinding opportunities for crafts. Going out to the wilds, gathering stuff and making useful things out of it.
    This is a really good idea. I hope SE does come back to this thread and implements this suggestion. Even if crafting materials came from Sortie or other content, it would be engaging. Food for magic users also has room to grow. (There has to be something between snow cones/crepes and Stewpots/Repasts). I also would like to see craftable ammo with status effects, like Sleep / Paralyze / Slow.
    (0)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  3. #63
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,068
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    This kind of fantasizing is always fun and from this context, I approve of all this. However, there is one issue with the thread and that's people don't really know what you can do with "one week" of dev time. Also, are we talking one person for 40 hours or are we talking a team of people? One week is very little time in game dev land, and anything more than bug fixes or number/stat tweaks will likely take more than a week.
    (0)

  4. #64
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,215
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Alhanelem View Post
    This kind of fantasizing is always fun and from this context, I approve of all this. However, there is one issue with the thread and that's people don't really know what you can do with "one week" of dev time. Also, are we talking one person for 40 hours or are we talking a team of people? One week is very little time in game dev land, and anything more than bug fixes or number/stat tweaks will likely take more than a week.
    Thanks for the reply. I answered this here: https://forum.square-enix.com/ffxi/t...l=1#post656951

    Just to repeat, it's 40 hours of development time. So, it could 5 people doing 8 hours of Developer Work or 1-person doing 40-hours of development work. (Let's assume the any necessary preparation or research that is necessary is compelted before counting 40-hours)
    (0)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  5. #65
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,068
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Going that route, my focus would probably be on QoL type stuff. there are quite a few small things in that category that would be really welcome, I will have to think on a few specific things. Maybe also a few probably unrealistic things but still stuff I hadn't thought of earlier.

    I'd file it under probably not doable, but I'd say one of my fantasies would be equip sets for puppets, as re-configuring them is rather time consuming. (Maybe being able to mark attachments as "favorites" so the ones you use at the most would be at the top of the list might be more realistic, that isn't a bad idea either)
    (1)

  6. #66
    Player ragnarzero's Avatar
    Join Date
    Jun 2023
    Posts
    17
    Character
    Ragnarzero
    World
    Shiva
    Main Class
    SAM Lv 99
    QOL things,

    Einherjar: remove or lower the Entrance time restriction (make it 30 mins, or even every 20), that and/or up the points gained, even doubled it would still take you 25 runs.
    Omen: Lower the number of cards needed to upgrade gear, OR Change the trade in system from 10:1 to either be any 10:1 or 5:1
    Abyssea: Remove the timer, Does it really matter now?
    AMAN Trove: Fix it so Shards and Cards are not "rare" drops, its nice to have them as an option on Aman trove, but so many times i've opened a loud thud and gotten 1-2 shards and that is it, is maddening.
    Odyssey: Allow us to do more then 1/day, like maybe 2x a day or allow us to save up mooglephone like we can in Omen so that we could do 2-3 on one day if we wanted to.
    Sortie: Allow us to trade in Starstones, or Rubys to the goblin for Gallimaufry, even if its 1/5th the cost, like a Ruby costs you 15,000 to buy, the Goblin would give you 3000 if you were to trade one back to him.

    New campaigns that are relevant, Like what about Odyssey or Sortie ROEs/Campaigns for some extra points per month, or week
    (3)

  7. #67
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,215
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Dzspdref View Post
    Turning fights against certain types of monsters equal to the rewards system we have in WotG Campaign fights:

    The less you do to help win the cause/battle, the less you get for exp/rewards/prizes/etc.

    Remember when you'd go to a campaign fight and barely get time to hit 3 or 4 times against one target, battle ends, and you leave with possibly 80+ exp and a few alliance notes?
    But then you show up on time before it begins, fight for the whole battle, and end up with over 2,500+ exp and 1k+ notes?

    Make fights against Locus, Apex, etc... types of targets have this same viability of rewards.
    Basically you do nothing - you get nothing for just standing around. Turns off all bot camps fast.
    Looking back at this, I never played WotG's campaigns, but I would love a reason to get back into it! Maybe it can be tied to Vanabout?
    (0)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  8. #68
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,068
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I actually like that idea, although it would not be very interesting unless they did something to add in some effort required, because campaign is pretty trivial now. One way might be surge campaigns like there are surge walks in WoE. Or they could just make it harder, but im not sure about that because the content wasn't designed to be endgame even when it was new, it was just designed to require a little coordination so there would be players at the battles that mattered.
    (0)

  9. #69
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    833
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Quote Originally Posted by ragnarzero View Post
    QOL things,

    Einherjar: remove or lower the Entrance time restriction (make it 30 mins, or even every 20), that and/or up the points gained, even doubled it would still take you 25 runs.
    Lower it even more? I guess you wern't here when einherjar reentry time was 72h. To me already 1h is way low, it all depends on one's point of view
    (0)

  10. #70
    Player Fawkes's Avatar
    Join Date
    Jul 2011
    Posts
    52
    Character
    Pokes
    World
    Valefor
    Main Class
    MNK Lv 99
    Well I don't think you could actually do much with just a week of dev time, but in the spirit of the question I'll say trust positioning. Either positioning themselves in preset patterns automatically or even just something like a command like "/trust "Valaineral" <stand here>" to move them to your position manually in combat every time.
    (1)

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