Immortal is talking about 75-Era XP not being a badge of Honor, and I agree with it. Folks responding and arguing to his later comment are splitting hairs over a minor point: How busy is a Mage player at 75-era? Does that make them a quality player? Look, the point is moot. This is not related to the larger discussion: There are very few quality indicators for competent, human player (for any jobs). So, let's hear your opinion.
If I had a week of development and had to develop a solution that identifies a competent human player, I would create the Goblin Skillchain mini-game but relevant for each job. It would be boring as hell, but players would have to answer 10 questions their job by acting on it, i.e:
White Mage:
- Cast a spell with capped Fast Cast
- Cast a spell with capped Quick Magic
- Successfully remove Cursna on a dummy Cardian in front of you.
...etc
Red Mage:
- Hit a dummy cardian with enough enspell damage
- Successfully land enfeebles on a dummy cardian
- Stoneskin/Phalanx a total amount of damage from dummy Cardian in front of you.
- Recover a certain amount of RP in a particular encounter.
...etc
As you can see, this list would go on. It would be boring as hell and no one would really enjoy it. If you think you can do better, come up with content that makes it really easy to confirm that a player is worth partying with? Go ahead, I'll read every reply.
I can even think of a suggestion right now that will blow your mind and make everyone hate bring up this "Badge of Honor" nonsense. A new indicator / point system that counts how many players you helped. How many people did you help clear Dynamis mid-bosses for? (Everyone get's a personal pool for each player they helped, so if you're a helper, you get 10 Altriusm Points). Farming subjob items, Helping with missions, Helping with HTBFs, etc. etc. All of those things you don't need ==> Generate Altruism Points.
Let these Altruism Points be used to further upgrade Dynamis necks, REMA weapons, purchase new Gallimaufry Amplifiers, etc. etc. Boom, competency problem solved (but yes there will always be someone gaming the system).
At this point, your success and progression would be determined by how many people you help.


Reply With Quote