Quote Originally Posted by Zenion View Post
Define "people." Because I see a teeny-tiny itty-bitty little smidgen of a flaw if you say "characters" or even "POL accounts", and I'm not sure the game could handle "SE accounts"...
Yes, I understand what you're getting at, which is why I said "People will always game the system." If we had to restrict Altruism points to an SE account, all POL accounts on the SE account would earn Altruism points. Those points would have to give items that indicate player competency/helpfulness. This could a special glowing appearance, perhaps a trailing/blazing footstep effect (there's so many effects in the DAT files). It could one bonus: Trade 500,000 Altruism points for a permanent Sub Job Level+1? It would really be up to SE's choosing. Sorry this couldn't be more helpful, but I'm open to suggestions.

Quote Originally Posted by kylani View Post
Given the 1 week limit, my requests would be related to mog garden:

1. Reduce the load time of Mog Garden.
2. When Mining or Harvesting the trees and selecting the multiple option, mine ALL and harvest ALL with one request vs. having to repeat it over and over despite picking the multiple option.

There are other QOL changes that I'd like, but I think those items would be well over a week. Hopefully, these might be shorter, particularly the mine all, harvest all.
These are good ideas. I personally would like to see Rank 8 in Mog Gardens but I'll take any quality of life improvement I can get.