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  1. #81
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    821
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Anything worthwhile in FFXI has taken time, gil, luck, or a combination of 3. Since you can't really influence luck other than TH if you want something to take less time normally it takes more gil. Same if you want to do something for less gil, then it normally takes more time.

    Maybe it just due to you being on sylph, but the population for asura it should be possible to find 5 others in any timeframe, regardless of location in the real world.
    (1)

  2. #82
    Player RichLester's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    126
    Character
    Leara
    World
    Sylph
    Main Class
    BLU Lv 99
    I agree. I have spent a long time on this game already but timezone is an issue for me, particularly . I'm talking about getting gallimaufry in sortie, not gil. (Hint: Spend sparks on lvl 98 archeon shields & sell the to the moogle to get 1mil gil and make sure you get loads of exp pts when "Gain Experience" comes up). I guess we'll see in the upcoming months how this all plays out. For asura, on the flip-side, it could also be too crowded.
    (0)

  3. #83
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    821
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    To me sortie is 80% skill, 20% luck. Skill part is knowing the routes, strats to kill each mob. The luck part of sortie is where the 1st and 2nd floor lesser nms spawn and for 2nd floor bitzers spawn. So in that sense sortie is mostly about skill, power of gear and knowledge. Yeah to some it will be monotonous, but to me it's just 1h a day. Other things that I have made in game have taken me years, current projection for me is 6 to 7 months to fully complete a prime, which is relatively short.
    (0)

  4. #84
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by VoiceMemo View Post
    To me sortie is 80% skill, 20% luck
    You mean 10% Skill, 10% Luck and 80% running around :P
    (5)

    Sirmarki, ex-Fenrir, a young warrior, in the heyday.

  5. #85
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,158
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Yoji_Fujito View Post
    Good day, everyone.
    Thank you all for your feedback on my previous post.

    Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.

    Having pored over all of your comments, questions, and concerns, I sat down with the development team and discussed your various opinions and proposals on the following two issues:
    • The difficulty change is automatic, and thus party members who aren’t looking to upgrade their Prime Weapon to stage 4 are unwillingly roped into a higher difficulty boss.
    • The lack of notification surrounding the difficulty adjustment before entering Sortie.

    The way the system currently works is that ownership of a stage 4 Prime Weapon triggers the change in difficulty. We are going to adjust this system, as we believe it is causing the most consternation amongst all of you.
    • The difficulty of notorious monsters in Lower Sortie E-H will no longer be increased if someone with a stage 4 Prime Weapon is in the party.
    Even if we were to add a difficulty selection toggle for the notorious monsters in Lower Sortie E-H like with the last boss, the last bosses’ toggle would be independent of the individual HMs, so there would be no reason for players to go out of their way to defeat “hard mode” NMs. Simply removing their adjusted behavior is the more sensible option.
    * While it would be possible for us to add two different difficulty options, doing so would require all party members to have access to both options, which would make finding the appropriate party members even more different than currently, so we believe that this option is off the table.
    • We will add an option for players to choose hard/normal mode difficulty when entering the #? boss area in cases where one or more players possess a stage 4 Prime Weapon.
      * This option will not display if no stage 4 Prime Weapon bearers are present.
      • Hard Mode:
        • Aminon’s behavior will change and he will gain 25% damage reduction
        • Materials needed to upgrade Prime Weapons will have a chance to drop when he is defeated.
      • Normal Mode:
        • Aminon’s behavior will not change.
        • Materials needed to upgrade Prime Weapons will not drop.

    This adjustment is being made with the intent of making it easier for people to form parties based on their objectives, whether it be to earn gallimaufry or to obtain items needed to upgrade Prime Weapons.
    The goal is not to make it easier for players to upgrade stage 4 Prime Weapons, so the adjustments to Aminon are intended to keep the difficulty roughly equivalent even though players are no longer required to tackle harder difficulty NMs in Lower Sortie E-H.


    Notes:

    The difficulty of the Lower Sortie boss is intended as trial for those wishing to upgrade stage 4 Prime Weapons, and once the Prime Weapons have reached their final stage this difficulty adjustment is no longer necessary. The upshot of this is that players looking to upgrade their second and subsequent Prime Weapons will not have to continuously face powered-up versions of bosses, so there is no need to worry about being endlessly locked into hard mode content.

    These changes are currently scheduled to go live in the September version update.
    Quote Originally Posted by Gwydion View Post
    This is a relief. Thank you for sharing. 4 questions:

    1.) Will subsequent Stage 4 Prime Weapons have this increased Aminion difficulty? (or it a first-weapon only condition?)
    2.) Would you consider Sortie: Movement Speed+25% feet armor for all jobs?

    3.) Will you consider adjusting on the distribution and drop ratio for +2 earrings? (We're concerned they seem to favor basic jobs, which was an issue for Abyssea items in the past).

    4.) Can we exchange excess items (octahedrites, NQ, +1, +2 earrings for Gallimaufry at a rate of 1/5? Our inventories are overflowing).

    藤戸さん、ありがとうございました。 直接お返事をいただけるよう日本語で書いております。
    • 1.) 将来のステージ 4 プライム武器のアミニオンの難易度は増加しますか? (それとも条件は最初の武器にのみ適用されますか?)
    • 2.) ソーティ内のすべてのジョブの装甲移動速度 +25% を検討していただけますか?
    • 3.) +2イヤリングの配分とドロップ率の調整を検討していただけますか? (私たちは、彼らが基本的なジョブを好むように見えることを懸念しています。これは過去にアビセアのアイテムで問題でした)。
    • 4.) 余ったアイテム(オクタヘドライト、NQ、+1、+2イヤリングとガリマウフリーを1/5のレートで交換していただけますか?在庫が溢れています)。

    読んでくれてありがとう。
    (0)
    Last edited by Gwydion; 08-14-2023 at 01:06 AM.

  6. #86
    Player RichLester's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    126
    Character
    Leara
    World
    Sylph
    Main Class
    BLU Lv 99
    I think we already know the answers to these questions:
    1) They answered this, I think.
    2) No (would love that & am using carmine cuisses and the aoudlin ring at the end for speed, myself)
    3) No
    4) No (what I mostly want to trade in for gali)

    .. ohh & if you guys earlier actually get a prime weapon, let us know what it's like & was it worth the 1 mil gal, comparing to a maxed out REMA weapon?
    (1)

  7. #87
    Player leia's Avatar
    Join Date
    Feb 2022
    Posts
    16
    Character
    Kabaneri
    World
    Asura
    Main Class
    GEO Lv 99
    Quote Originally Posted by RichLester View Post
    I think we already know the answers to these questions:
    1) They answered this, I think.
    2) No (would love that & am using carmine cuisses and the aoudlin ring at the end for speed, myself)
    3) No
    4) No (what I mostly want to trade in for gali)

    .. ohh & if you guys earlier actually get a prime weapon, let us know what it's like & was it worth the 1 mil gal, comparing to a maxed out REMA weapon?
    Not worth it, they only do good dmg if attack is capped and tp must be above 2000. However People have free time to do them so why not.
    (2)

  8. #88
    Player Ahlen's Avatar
    Join Date
    Aug 2014
    Posts
    8
    Character
    Ahlen
    World
    Fenrir
    Main Class
    WAR Lv 99
    Aita proc'd 6 times to break wings and he still did over 7k damage with Vivisection with H metal. Also we had bolster indi-fend. This was an intended mechanic?
    Triboulex did light spell damage on him 30 times before setting the stage and it still did 2,500 to all 6 party members and next one setting the stage did full damage also had G metal. This was intended mechanic?
    (1)

  9. #89
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,158
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Ahlen View Post
    Aita proc'd 6 times to break wings and he still did over 7k damage with Vivisection with H metal. Also we had bolster indi-fend. This was an intended mechanic?
    Triboulex did light spell damage on him 30 times before setting the stage and it still did 2,500 to all 6 party members and next one setting the stage did full damage also had G metal. This was intended mechanic?
    Oh man, this sounds terrible.
    (0)

  10. #90
    Player Aragan's Avatar
    Join Date
    May 2019
    Posts
    12
    Character
    Aragan
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Yoji_Fujito View Post
    Good day, everyone.
    Thank you all for your feedback on my previous post.

    Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.

    Having pored over all of your comments, questions, and concerns, I sat down with the development team and discussed your various opinions and proposals on the following two issues:
    • The difficulty change is automatic, and thus party members who aren’t looking to upgrade their Prime Weapon to stage 4 are unwillingly roped into a higher difficulty boss.
    • The lack of notification surrounding the difficulty adjustment before entering Sortie.

    The way the system currently works is that ownership of a stage 4 Prime Weapon triggers the change in difficulty. We are going to adjust this system, as we believe it is causing the most consternation amongst all of you.
    • The difficulty of notorious monsters in Lower Sortie E-H will no longer be increased if someone with a stage 4 Prime Weapon is in the party.
    Even if we were to add a difficulty selection toggle for the notorious monsters in Lower Sortie E-H like with the last boss, the last bosses’ toggle would be independent of the individual HMs, so there would be no reason for players to go out of their way to defeat “hard mode” NMs. Simply removing their adjusted behavior is the more sensible option.
    * While it would be possible for us to add two different difficulty options, doing so would require all party members to have access to both options, which would make finding the appropriate party members even more different than currently, so we believe that this option is off the table.
    • We will add an option for players to choose hard/normal mode difficulty when entering the #? boss area in cases where one or more players possess a stage 4 Prime Weapon.
      * This option will not display if no stage 4 Prime Weapon bearers are present.
      • Hard Mode:
        • Aminon’s behavior will change and he will gain 25% damage reduction
        • Materials needed to upgrade Prime Weapons will have a chance to drop when he is defeated.
      • Normal Mode:
        • Aminon’s behavior will not change.
        • Materials needed to upgrade Prime Weapons will not drop.

    This adjustment is being made with the intent of making it easier for people to form parties based on their objectives, whether it be to earn gallimaufry or to obtain items needed to upgrade Prime Weapons.
    The goal is not to make it easier for players to upgrade stage 4 Prime Weapons, so the adjustments to Aminon are intended to keep the difficulty roughly equivalent even though players are no longer required to tackle harder difficulty NMs in Lower Sortie E-H.


    Notes:

    The difficulty of the Lower Sortie boss is intended as trial for those wishing to upgrade stage 4 Prime Weapons, and once the Prime Weapons have reached their final stage this difficulty adjustment is no longer necessary. The upshot of this is that players looking to upgrade their second and subsequent Prime Weapons will not have to continuously face powered-up versions of bosses, so there is no need to worry about being endlessly locked into hard mode content.

    These changes are currently scheduled to go live in the September version update.
    Thanx and lets see that


    We need campgain 1 month segment or Gallimaufry double
    And Odyssey v25 can use 2 ki 2 run with same jobs
    (0)

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