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  1. #51
    Player Shuko's Avatar
    Join Date
    Mar 2021
    Location
    Bastok
    Posts
    23
    Character
    Shuko
    World
    Siren
    Main Class
    DNC Lv 99
    SE, I begged you guys every update before you released sortie to make sure it was alliance content, like all other REMA level farms have been thru out the history of the game. Yet for some reason every content you made since the release of The Voracious Resurgance has only been 6 person. Now I understand there are less players then say when you released Dynamis Divergence, there are still plenty of characters to do Sortie as alliance.

    Look at the result of your actions, player base dropped 30% since the release of sortie and people are more fragmented then ever, even people within their 6 person clicks argue regularly, fear missing one day so they don't get replaced by the eager 7th person. Was this how you wanted it to be?

    You gave us great 6 man content in Odyssey, I greatly enjoy farming sheols, and even some of the gaol bosses, granted V25 is a bit brutal for sure, and not being able to help people without hurting my own progress sucks, so I'd welcome adjustments there? But the content itself is enjoyable.

    But sortie? everything is so far apart you have to have a movement speed job present or you will lose 20% or more muffins gains, its an hour every day instead of a half hour, which I'm guessing we suppost to do both, so hour and a half each day on just those, if your not working on anything else, like ambu, master levels, or any of the older content. Some of us still run Omen and Dynamis Divergence, aeonics for others too?

    So for one last time I beg you SE, Fujito-san, I beg you SAVE FFXI, its not impossible

    My suggestion on how to fix sortie: Limit entry to twice a week, maybe the extra run system still with Ruspix once a month? Quadruple, or maybe even slightly more the muffin gains, allow alliance inside. This would make the content far more enjoyable and have way less burn out. and thats not even considering if you guys adjust the lower level sortie bosses weaknesses to be more reasonable.
    (4)
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  2. #52
    Player ragnarzero's Avatar
    Join Date
    Jun 2023
    Posts
    17
    Character
    Ragnarzero
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Shuko View Post
    My suggestion on how to fix sortie: Limit entry to twice a week, maybe the extra run system still with Ruspix once a month? Quadruple, or maybe even slightly more the muffin gains, allow alliance inside. This would make the content far more enjoyable and have way less burn out. and thats not even considering if you guys adjust the lower level sortie bosses weaknesses to be more reasonable.
    NO NO NO, HARD NO, I'm not one of those hard core go go go guys, we do farm 3-4 times a week (or less thanks to summer) but I feel like Limiting it to 2x a week is not the answer at all. IF you are going down that path, just Double the Gali Gain. That would fix it way better then a 2x limit at 4x the points.

    That Said Alliance could make things easier heck even 12 man over 6 could make things better.
    Allow Sapphires/Starstones to be traded for Gali (even if it was 1/5 or 1/10 of their cost it would help) Or even towards gear, like Empy +2 takes 1 sapphire and 50k Gali Or 5 Sapphires, and +3 takes 1 starstone and 70k OR 7 starstones, something like that.
    (3)

  3. #53
    Player Shuko's Avatar
    Join Date
    Mar 2021
    Location
    Bastok
    Posts
    23
    Character
    Shuko
    World
    Siren
    Main Class
    DNC Lv 99
    Quote Originally Posted by ragnarzero View Post
    NO NO NO, HARD NO, I'm not one of those hard core go go go guys, we do farm 3-4 times a week (or less thanks to summer) but I feel like Limiting it to 2x a week is not the answer at all. IF you are going down that path, just Double the Gali Gain. That would fix it way better then a 2x limit at 4x the points.

    That Said Alliance could make things easier heck even 12 man over 6 could make things better.
    Allow Sapphires/Starstones to be traded for Gali (even if it was 1/5 or 1/10 of their cost it would help) Or even towards gear, like Empy +2 takes 1 sapphire and 50k Gali Or 5 Sapphires, and +3 takes 1 starstone and 70k OR 7 starstones, something like that.
    Just suggestions, most players are unhappy with it, so that's just what I think would help. But I'm sure there are many other great ideas to improve it, I liked many of them on this thread.
    (2)

  4. #54
    Player Ferth's Avatar
    Join Date
    Sep 2019
    Posts
    17
    Character
    Ferthe
    World
    Bismarck
    Main Class
    COR Lv 99
    Sortie was already fairly poorly designed before any of this stage 4 nonsense came to light. Earrings aren't carrot enough to go after on their own, nor gravy enough to make farming muffins more palatable. There are players who view the inability to merc or rmt your way through it as a major perk, but their sour grapes aside, the lack of anything even remotely rewarding to fill the content between empyrean upgrades and prime weapons is a fairly major flaw. Outside of mesosiderites the rest of the prime stones are so abundant as to basically be useless. I haven't even accumulated enough gallimaufry for a stage 3 yet but I have enough octahedrites to upgrade every prime to stage 3. And that isn't hyperbole, there are 16 primes and I have 38 octahedrites. Starstones and Sapphires aren't much better. If I wanted to I could upgrade the empyrean for every job to +2 and most of them to +3 without needing to hunt for more stones of any kind. I have vendored about 3 stacks worth of old cases because the nq cases aren't even worth opening anymore. And I don't even do sortie every day. I am probably averaging 4 times a week right now.

    To further exacerbate things, the decision to have a majority of the mechanics for sortie be black-box means that we often don't know when things aren't working as intended, because we don't know what "as intended" means. The metals don't seem to have the magical weight Fujito is telling us they have, which suggests to me that either his understanding of the mechanics is flawed, or the mechanics themselves are broken. And we wouldn't even know if they are broken because we don't know what they are supposed to do fully and what we perceive them to do is largely so worthless that a lot of people don't bother getting them.

    I don't expect any of these problems are fixable with the dev team currently as it is. I would be surprised if they have enough people to do much more than just turning the stage 4 difficulty off or allowing difficulty selection to be chosen upon entry. My guess is if they do anything, it will be one of those two things.
    (1)

  5. #55
    Player RichLester's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    126
    Character
    Leara
    World
    Sylph
    Main Class
    BLU Lv 99
    Well, trading sapphires / eikondrites, etc has to be done because the amount of sapphires & eikondrites are getting ridiculous but making sapphires 1/10th of their cost (10k gal so would be 1k, if i recall) isn't really much of an incentive. 99 will sell for 1 empyrean+3 piece. What they could do is make all the chests 10 times more gal than comes up currently, or 5 times more, even.
    (2)

  6. #56
    Player
    Join Date
    Aug 2022
    Posts
    35
    Quote Originally Posted by Ratatoskr View Post
    hi everyone
    Im a JP player in Odin.

    Thanks to one EN player dropping two bombs, the JP forum is revitalizing.

    >Please disclose the rate of getting chance and the percentage of each job earring.

    Thanks for the interesting data.

    I'm a little concerned about you said this in factor 4.
    "4. HQケースを50個開けると、+1イヤリングを入手する確率は約90%、+2イヤリングを入手する確率は約9%となります。"
    the literal translation is,
    ”4. if you open 50 HQ cases, you have about a 90% chance of getting a +1 earring and about a 9% chance of getting a +2 earring."

    however, if 4. is "expected value of if we open 50 HQ cases"
    we get about a 10% chance of getting only +1 earrings and about a 90% chance of getting at least one +2 earring, correct?
    0.956^50=0.1054... and 1-0.1054=about 90%

    as for the disparity per job, I was curious too, so I did some estimating and found that if the denominator is 1,024...

    22*2 HQ earrings for 2 slots each job
    44/1024 = 0.0429... about under 4.3% get some kind of HQ earring
    2/1024 = 0.0195... Individually, about 0.2% each.

    Assuming the remaining 980 slots are allocated to NQ earrings
    54/1024 = 0.0527... About 5.3% are NQ earrings for standard jobs
    41/1024 = 0.0400... About 4% are NQ earrings for extra jobs

    44+54*6+41*16=1024

    I'm just guessing, what do you think?


    >Warning: When making a stage 4 Primal weapon, the bosses are irreversibly stronger. "and there are no maufry bonuses."

    Looking at the EN forum, the same discussion is going on in the JP forum.
    Many ppl have demanded something improvements from producer.

    P.S. I’m not fluent in English, so I apologize if my expression is wrong.
    thank you for the insight into what is happening on the JP forum. glad to know many of us are in agreement. if there are any specific post we should pay attention to please continue to share!
    (5)

  7. #57
    Player Velner's Avatar
    Join Date
    Feb 2020
    Location
    San d'Oria
    Posts
    118
    Character
    Velner
    World
    Fenrir
    Main Class
    DRG Lv 99
    We are three days away from a Prime Stage 4. Fujito! Please let us know what you'll do!! I want Helheim all the time but I don't want to ruin Sortie for every person I play with forever! It's quite a silly position to put the players in. . . there is actually a much greater incentive currently to NOT upgrade our weapons. And if the greater incentive is to NOT upgrade, then why do we continue to do this?
    (3)
    Last edited by Velner; 07-31-2023 at 05:55 PM.

  8. #58
    Player leia's Avatar
    Join Date
    Feb 2022
    Posts
    16
    Character
    Kabaneri
    World
    Asura
    Main Class
    GEO Lv 99
    just wait till you get 7.5m Galli then upgrade to Stage 4 and hope you beat Amonion and get stone without cheesing it with Absorb-tp, this is the only avaiable solution to have the Strongest Weapon outisde Sortie.
    (0)

  9. #59
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by Velner View Post
    We are three days away from a Prime Stage 4. Fujito! Please let us know what you'll do!! I want Helheim all the time but I don't want to ruin Sortie for every person I play with forever! It's quite a silly position to put the players in. . . there is actually a much greater incentive currently to NOT upgrade our weapons. And if the greater incentive is to NOT upgrade, then why do we continue to do this?
    Don't trade it in, get the Galli for the last stage. Then just do runs of the easier basement NMs and basement chests to try and get the drites.

    You have to assume though that you can't get another Prime this way after getting the last stage complete as the effect on the NMs probably persists and it's a slow grind from there.
    (1)

  10. #60
    Player Velner's Avatar
    Join Date
    Feb 2020
    Location
    San d'Oria
    Posts
    118
    Character
    Velner
    World
    Fenrir
    Main Class
    DRG Lv 99
    Waiting on the 7.5 Gallimaufry is such a bummer, though. It's my Helheim and I need it now! Haha
    (2)

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