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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,172
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Senumi View Post
    Is there a reason we're not allowed to see status icons for trusts, as per human party members? (https://forum.square-enix.com/ffxi/threads/47871)

    Playing any kind of healer/support class with trusts just feels weird, given the absence of this information.
    It's most likely a technical limitation. The Trusts have more in common with monsters than players and it may actually be that the game either doesn't send this information for their actor type, or the client, due to how it treats these actors, doesn't display them because that data isn't expected.


    there were updates regarding new, higher res and more differentiated status icons too.
    Many other icons in the game were in fact updated, largely for the same reason. Since the New UI was going to show these icons on the macro bar (i.e. making it look more like the hotbars of other MMOs, even though it still functions the same as normal for FFXI), the icons for abilities and spells needed to be larger and more descriptive rather than just the original colored balls and boxes with the letters "Ab"

    There is an option to switch between the old icons and the newer ones; when you use the newer ones, it's obvious that they were designed to be displayed at a larger size than the game currently does. Unfortunately, it was only the spell icons and some but not all of the ability icons that got updated, and not the status icons.

    When i saw that they updated the in-world text font and icons (that go over player's heads) to be higher res, I noted that the title logo looked really bad on higher res displays and they actually updated the title screen assets soon after. Man it was nice when they actually responded this quickly to this sort of thing.
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    Last edited by Alhanelem; 07-04-2023 at 09:22 AM.

  2. #2
    Player Senumi's Avatar
    Join Date
    Jul 2023
    Posts
    6
    Character
    Senumi
    World
    Odin
    Main Class
    THF Lv 25
    Quote Originally Posted by Alhanelem View Post
    It's most likely a technical limitation. The Trusts have more in common with monsters than players and it may actually be that the game either doesn't send this information for their actor type, or the client, due to how it treats these actors, doesn't display them because that data isn't expected.
    It's hard to really know, people with more understanding of these things than me seemed to work out that the client has info about mob statuses, so if them behaving like mobs was in fact "the problem" it would seem to be a superficial one (but I understand that you were just guessing at what the problem might be). Do you know if the scrapped PC interface ever included plans to show status effects on targets?

    I suppose we could hope against hope that when some of the team finally return from "gaining experience outside FFXI" that it could mean some more significant UI/UX and QoL improvements to the client, but I realise just how hopeful that sounds.

    It's just a bit sad to see that they cancelled that mobile 'remaster' of FFXI and this UI on top, because far more than any of the gameplay systems, I suspect the interface and control scheme being so alien is the biggest aspect to put off new players. (And such an audience certainly exists, I'm far from the only one that started playing this because it's a Final Fantasy game with Final Fantasy stories.)

    Or maybe they think they'll have to redo these things eventually anyway when the game is somehow recycled into a singleplayer experience (because it would look poor to fully kill off a mainline FF game), and thus perhaps it's viewed a waste of time and resources, that that audience can wait. (A lot of wild speculation in this post, and I apologise for that, the erratic history of their thinking is just hard for me to understand.)

    I suppose I believe that when it comes to priorities, Trusts could do with some QoL attention given how core they've become to the game.
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