Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 29

Hybrid View

  1. #1
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,348
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1

    More Apex mobs in ....Beastmen Strongholds?

    Hi SE,
    Will we ever see Apex mobs in Beastmen strongholds like Fort Ghelsba or Ghelsba outpost? I mean, the zone is just MASSIVE. There's so many monsters and so much free-roaming space. In fact, I'd love to see Gheslba even receive Dynamis-like treatment!

    I know it's longshot, but your hard work is appreciated and since FF16's release, I hope you get a break.
    (1)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,602
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I mean... lots of areas have many monsters and free-roaming space. Not sure what makes these areas more special.

    As far as new content, we aren't going to be getting anything large scale anytime soon if ever. The game is basically in maintenance mode. There are updates planned but it's not going to be anything big like new raid content.
    (0)

  3. #3
    Player Nash-Ketchum's Avatar
    Join Date
    Jun 2023
    Location
    Bastok
    Posts
    3
    Character
    Sastasha
    World
    Ragnarok
    Main Class
    RDM Lv 99
    I'd be on board with this. I agree that those old zones are absolutely sprawling, and are completely underused at this point. I think it's a great idea. As far as what, if any changes SE will make to this game going forward on the other hand...
    (0)

  4. #4
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    I was running through Pashhow Marshlands the other day and that zone is a huge space with not much in it too. (Obviously both versions of the map, past and present)
    (1)

    Sirmarki, ex-Fenrir, a young warrior, in the heyday.

  5. #5
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,348
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Alhanelem View Post
    I mean... lots of areas have many monsters and free-roaming space. Not sure what makes these areas more special.

    As far as new content, we aren't going to be getting anything large scale anytime soon if ever. The game is basically in maintenance mode. There are updates planned but it's not going to be anything big like new raid content.
    Go have a quick walk through Fort Ghelsba and Ghelsba Outpost. Really walk through this zone with a fresh pair of open eyes.

    Quote Originally Posted by Nash-Ketchum View Post
    I'd be on board with this. I agree that those old zones are absolutely sprawling, and are completely underused at this point. I think it's a great idea. As far as what, if any changes SE will make to this game going forward on the other hand...
    The terrain, the overhead bridges, the meandering walkways, cliffs, ledges and hallways. I can totally picture a ranger or mage strategy working from an overhead cliff onto some NMs below.

    Quote Originally Posted by Sirmarki View Post
    I was running through Pashhow Marshlands the other day and that zone is a huge space with not much in it too. (Obviously both versions of the map, past and present)
    Right? I would support this too. Pashow could be the Dynamis strong-hold for Quadavs. The lore to support this doesn't even have to be too drawn-out either. The goblins in Davoi, Ostroja and Beadeaux (the ones who convert our Dynamis currency to 100 pieces and 10,000 pieces) are being bullied by Aurix to send him weekly dues. It's our job to go collect them on their behalf.

    Each stronghold could have it's own currency (items or points) and maybe as a result, we see some new NMs: ultimate beastmen leaders and more disjoined fomors. Maybe the final bosses could be a fomor King Destin, Bastok President and Star Sybil?

    Edit: Given the sizes of the zones, this can be weekly Alliance content or maximum 36 or 64 people as well. If that's not going to work, maybe we can charge time into these zones, much like Abyssea or Voidwatch. Either way, works for me.
    (1)
    Last edited by Gwydion; 06-29-2023 at 03:29 PM.

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,602
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    This logic is amazing in its badness. "There's a bunch of open space (in basically every field zone) so we should just stuff 'em full of apex mobs!"

    Y'all realize not everyone has all jobs leveled and needs low level mobs to kill right? And there's also the occasional new player who would have to wade through high level nonsense because you want more apxe mobs?
    (0)

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,602
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Go have a quick walk through Fort Ghelsba and Ghelsba Outpost. Really walk through this zone with a fresh pair of open eyes.
    Changed nothing.

    Why are we playing this fantasy content game with stuff that will never happen even if it was a great idea? Now don't get me wrong, inventing content ideas is fun, and I've done it before. But it really is just a fantasy here- there is essentially zero chance of any new giant group content happening, and the ship has sailed on any sort of major modifications to the game. That said-

    You guys are talking about filling space for the sake of filling space. All of these zones have their place for the story and for the base leveling experience. There's no reason to stuff them with high level mobs just because there's places that aren't used as much. Artists don't fill in every single bit of negative space in their artowork just to eliminate negative space. What they do with it has to contribute in some way.

    This request for more apex mobs implies some sort of lack of them. when there really isn't. I almost wonder if you're purposely coming up with crazy ideas you know I wouldn't like just so you can ding me for being a debbie downer. It's almost like you stepped in a time machine to 15 years ago when the game was still young and there was an actual oppertunity for grand ideas to influence the game's development.

    I have tons of these. And as it turns out the devs thought of many of them and didn't do them for one reason or another. Want to talk about wasted stuff in the game? How about the Depot in Bastok Mines? It's clearly marked and labeled on the map as a place you could go but it's been blocked off since day one. I want to see them make use of this (Oh wait, they were planning to have a train and that got scrapped. Dangit). Or how about the unused ship and airship landings? they should use those. How about some new 128 player content?

    *sigh*

    As fun as it is to fantasize about things they could have done or we want them to implement, it is far past the time where any of that could happen. Outside of fun/entertainment purposes, there is really no point in doing it.
    (0)
    Last edited by Alhanelem; 06-29-2023 at 04:23 PM.

  8. #8
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,348
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Alhanelem View Post
    Changed nothing. Really-

    Why are we playing this fantasy content game with stuff that will never happen even if it was a great idea? Now don't get me wrong, inventing content ideas is fun, and I've done it before. But it really is just a fantasy here- there is essentially zero chance of any new giant group content happening, and the ship has sailed on any sort of major modifications to the game. That said-

    You guys are talking about filling space for the sake of filling space. All of these zones have their place for the story and for the base leveling experience. There's no reason to stuff them with high level mobs just because there's places that aren't used as much. Artists don't fill in every single bit of negative space in their artowork just to eliminate negative space. What they do with it has to contribute in some way.

    This request for more apex mobs implies some sort of lack of them. when there really isn't. I almost wonder if you're purposely coming up with crazy ideas you know I wouldn't like just so you can ding me for being a debbie downer.
    You have a tendency to reply to posts with a very strong, contrarian opposition that is neither actionable nor helpful. This forum is for feedback to SE's community managers and FFXI game developers. Your continuous method of posting, which is: addition by subtraction, just isn't helping anyone and certainly isn't moving the conversation forward. If you have something constructive to add, then go right ahead. However, as it stands, SE's employees won't ever come back to these forums and say: "Wait! ...this design choice is a bad idea because Alhanelem said so!"

    Anyway, the idea proposed in my previous post, could be 6/12/18/36/64-man content. Shoot ...it could be server-wide content. It could even unlock a new moogle Kupower for the entire server. There's no reason to both post here and also, limit the ideas and conversations of others.
    (3)

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,602
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    You have a tendency to reply to posts with a very strong, contrarian opposition
    You, like a lot of people, really don't know what that means. "Contrarian" means taking the opposite of a popular viewpoint. There's just one problem with that- Your viewpooint isn't popular either. One person singing the praises of your idea doesn't constitute popularity.

    See, I knew you really came here to judge me and my posting. Thanks for proving that.

    There is plenty of reason to limit the things you talked about. They will never happen. Period. Even if I liked the ideas. You seem to be living in an alternate world where development on the game hasn't been substantially scaled back.


    Your continuous method of posting, which is: addition by subtraction, just isn't helping anyone and certainly isn't moving the conversation forward
    Every post in a thread moves the conversation forward, regardless of its content. You say I'm not helping anyone, but who exactly needs help here? You're saying a lot of words that have little meaning. If you really have some other purpose in replying to me other than to make me look bad for not liking your ideas, prove it by addressing my comments instead of simply berating me for disagreeing.


    However, as it stands, SE's employees won't ever come back to these forums and say: "Wait! ...this design choice is a bad idea because Alhanelem said so!"
    It isn't a bad idea simply because I said so. It's a bad idea because it serves no purpose: It's a solution in search of a problem that doesn't exist.

    Speaking broadly, I'd love new content that fits in with the game world. I'd like to see new content that makes sense within the game world. I'm not sure how stuffing superpowered mobs into underutilized spots in a zone just for the sake of doing so makes sense within the game world. Wanna address that concern for me? How is your suggestion any more than just using space for the sake of using space?

    The problem with discussing it at all is it's not a productive discussion to have- There isn't going to be anything dramatic like massive new group content anytime soon, if ever.
    (0)
    Last edited by Alhanelem; 06-29-2023 at 04:33 PM.

  10. #10
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,348
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Alright, trying to keep this thread on topic. If you're native to the nation of San D'Oria, you knew a few things to be true:
    • Ghelsba Outpost and Fort Ghelsba have never been used or mentioned in any community guides as a popular or recurring place for new or existing players to level.
    • Players have always moved towards Jueno seeking monsters that are closer in level them, rather then Beastmen strongholds in our home nations. (This is why it's a great choice for Apex mobs and Master Leveling).
    • The zones itself have a lot of free-roaming capability, and unique terrain which make for challenging spawns possible (both above and below a players current position).

    I think Pashow could make a similar destination for Quadavs as well. However, I'm not so sure what would work for Yagudo. If any zone is available for more Apex mobs AND a Dynamis theme, I think Fort-K in possible. It just might be too big and need to have certain areas permanently walled off.
    (0)

Page 1 of 3 1 2 3 LastLast