Yes it was, and Yoshida even pointed out he had to cancel games that were being worked on.
Yes it was, and Yoshida even pointed out he had to cancel games that were being worked on.
[Citation Needed]
And no, it wasn't. You can wish for it to be true all day long but that doesn't mean it was.
>(laughs) in we're paying for f16Ochiai: This might be a weird question to ask but since you have put so much passion and effort into creating this game, when it comes to management, how do you approach on the sales aspect here (read: translate it into profits and sales)? In terms of timing and your target audience and so on.
YoshiP: So when it comes to product, when I first submit my proposal, it's a given that I would attached together with the budget documentation, like this will be the platform where the game will be released, development wise it'll take a grand total of this amount, when the game will be released, the cost for marketing and PR will take this much, and the projected profit will be around this much...these will of course be included into the documentation...but I can tell you that I wouldn't want to look at the first week sales for FFXVI (laughs).
Ochiai: (laughs) But still, I take that the board of directors came together and approved the budget you're issuing during the meeting I assume
YoshiP: Yes that was indeed the case, but when it comes to FF, there are places where you can't turn back once you get into it. but I'm being quite drastic here, and precisely because I'm a creator here, I have to be particular about the business aspect, and if I'm just creating this game out of self-satisfaction, it will definitely not connect to the next. So even though if I get told that it was a fun game, but if this doesn't translate to sales then we won't be able to create the next game. So our policy at Creative Business Unit 3 here is that at the very least, create a game where you yourself think it's interesting, and make the game earn in black numbers (※A Japanese word meaning "profit", loss of profit is "red numbers"), even if it's just a little. By doing so, we will still get money and we'll be able to work on the games we like or things that we think are interesting so I think this time.......well......well if I think this wouldn't work out, I'd actually go destroy those projects myself, like, "I'm sorry this is impossible" and then work on other projects to supplement it, and yeah I would tell them to cancel this project. I mean, I've already done this numerous times throughout my career but still, yeah since I can't turn back this time when it comes to creating this game and I told them that we'll try to sell it all out so allow me to put this amount of budget I need for this game. The answer I got from them was "Yeah, do your best"...so...yeah. But then I've been generating profits from FFXIV anyway, and manage to contribute a lot to the company and it was thanks to the Warriors of Light that made it happen, so it was hard for the company to say "no" to what I've proposed I assume (laughs).
"thanks for the money dummies"
They literally let him make ff16 cause if it bombs they can just damage control out of ff14 and ff11 to offset all the financial losses over the coming years lol They are getting worse than Blizzard.
If not for ff16 eating up all the oxygen, VR would of been better, the XI mobile game would of been made and XI would have a much higher budget.
Prove me wrong.
Stop changing the subject, nobody wants to talk about you.ignorant and obnoxious
not my fault you're boring
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