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  1. #11
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,101
    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Pixela View Post
    The problem is lag, have you tried to do Dyna D with 18? Not only did they add more features over time but the addons and min maxing nature has exploded. Too much data being sent over 56k cap connection.
    Once again, you just try to take the details of those with the technical understanding you have seen post in the past. Then turn them into vague notions and invent narrative. Stop it.
    (0)

  2. #12
    Player
    Join Date
    Jul 2014
    Posts
    1,909
    I've healed in DynaD with new players and advanced players, and the lag difference is significantly worse with players swapping gear all the time and having necks etc.

    The game has a 56k cap, if you have 18 players all swapping gear every few seconds as well as all the other data required you're flooding the connection with crap that all needs to be sent to your client.

    It is common sense, you don't need someone else to tell you this is what is happening.
    (0)

  3. #13
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,101
    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    (0)

  4. #14
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,129
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The game has a 56k cap, if you have 18 players all swapping gear every few seconds as well as all the other data required you're flooding the connection with crap that all needs to be sent to your client.
    It's not that simple, the game handled 64 players in old dynams better than it handles 18 in new dynamis.
    (1)

  5. #15
    Player Tokimemofan's Avatar
    Join Date
    Aug 2021
    Posts
    73
    Character
    Shiohisa
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Alhanelem View Post
    It's not that simple, the game handled 64 players in old dynams better than it handles 18 in new dynamis.
    Old Dynamis didn’t have an RP system dependent on specific equipment being equipped at the time of monster’s death and an ki that needed its charge status maintained. No doubt those are a significant portion of the issue.
    (0)

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,129
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tokimemofan View Post
    Old Dynamis didn’t have an RP system dependent on specific equipment being equipped at the time of monster’s death and an ki that needed its charge status maintained. No doubt those are a significant portion of the issue.
    Yes, I know, and that was the point.

    It doesn't really have anything to do with people changing gear and everything to do with the additional data tracked that isn't in most other content (except Odyssey, which also has similar issues as I understand)
    (0)

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