I've healed in DynaD with new players and advanced players, and the lag difference is significantly worse with players swapping gear all the time and having necks etc.
The game has a 56k cap, if you have 18 players all swapping gear every few seconds as well as all the other data required you're flooding the connection with crap that all needs to be sent to your client.
It is common sense, you don't need someone else to tell you this is what is happening.
It's not that simple, the game handled 64 players in old dynams better than it handles 18 in new dynamis.The game has a 56k cap, if you have 18 players all swapping gear every few seconds as well as all the other data required you're flooding the connection with crap that all needs to be sent to your client.
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