Quote Originally Posted by Tarmarkvar View Post
I think what Pixela is trying to say is that a creating a video game employs a bunch of other people who are not software engineers or programmers. For example, artists, musicians, and testers.
And these people are even more likely to be among those working on site without speaking the language. The localization teams especially, but also artistic fields like you described. It really doesn't take away from my point at all. The portion of staff that aren't engineers is irrelevant.