And in the past, I've even said I'd give up on the melee crusade if SE really took the enfeebling ball and ran with it, but they haven't. Lately we've been seeing all these juicy little stats wiggling their way into the game that we could manipulate, but all we got to speak of was Addle. I don't hate the spell, but it's as useful as Silence on a melee mob.
Something like Inhibit-Earth that'd lower a mob's Earth Attack and Defense would be peachy (and obviously spread to each element), for example. An enfeeble that messes with the fTP of mob WS is also an option. I don't really expect Amnesia, but temporarily blocking a random TP move or causing it to work against the mob could also be handy.
Anyway, I say someone's mind closed on this matter as they're basically arguing against the job concept if they're totally against melee. Dig a bit on POL, you'll see SE say that RDM's utilize their swords and magic to do their thing, and I wager that fuels Duelle's "Bait and Switch" argument. As a generalist, it's implied we can do anything passably. Realistically, we're never asked by others to dabble in that everything for reasons we've beaten to death in this thread and others, which lends itself to the thinking it's not actually passable. You can tell me to play another job, I can say I've been playing SCH since before its implementation. That's the problem. When an aspect of a job can only see the light of day when you're solo, there's a good chance it wasn't built right.