give the redmages refresh + haste passive job trait works like aura easy answer
give the redmages refresh + haste passive job trait works like aura easy answer
. . . oh, wait, you're serious, aren't you?
/sigh
Long story short, no.
Make them better frontline attackers is the simplest and most realistic way.
Wow, years of discussion were rendered pointless by one sentence.
Jack of all trades. Master of none. You will not ever be as good of a melee, as a job that was specifically designed for it. Anyone who puts the same amount of effort into their job as you do will beat you. The game is designed that way. Get over it.
I'd go with it, but I'm somewhat miffed at us getting a healer job trait we don't really need.
In all seriousness, though, Refresh and Haste have really turned into a thorn on RDM's side when it comes to accepted roles. Big, big problem.A design philosophy that has been proven to fail unless your intention all along was to bait-and-switch the hybrids in question into healer roles. If anything, the developers need to get it through their heads that such a design model doesn't work in MMOs.Jack of all trades. Master of none. You will not ever be as good of a melee, as a job that was specifically designed for it. Anyone who puts the same amount of effort into their job as you do will beat you.
If you doubt my claim, ask yourself why so many people are intent on us getting Cure V.
Last edited by Duelle; 04-24-2011 at 10:09 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
It is only considered a failure by people like yourself that don't understand proper game balancing. If you got your way, what would the purpose be to playing any other job? I can already solo HNMs, I can replace WHMs and BLMs in many situations, and you are upset because you don't get to take advantage of a Paladin hate tactic.
...Look at the mods for Hexa Strike, now look at the mods for Evi
...yeah
Did I mention that clubs also have higher base damage not to mention they actually get good clubs unlike Rdm which has only gotten like 2 good daggers since CoP
Not to mention that it's REALLY easy to get a 26% haste with their cheap blessed set while we are still stuck in like 2005 with dusk.
I mean when we were 75 the only thing holding them back was their lack of accuracy. Now that abyssea is here their only weakness for meleeing has been abolished and competent Whms are able to compete with any non-empyrean job.
An equally geared Whm will curb stomp an equally geared Rdm (and a lot of other jobs actually) unless the Red Mage has CDC.
Did I mention Whm is also the ONLY job capable of healing at the moment?
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