Horizontal progression is about valuing the effort your players put into a game, it allows the developers to add longer grinds to get your rewards and it allows you to take a break and come back and still be able to do stuff in your gear. It is aimed at proper RPG players.
Vertical progression is about constantly resetting you back to the start. You are fully aware you are on an assembly line akin to building a sandcastle on the beachfront, they can't add difficult achievements because they are going to be destroyed soon, if you leave for a year and come back your gear is literally worthless.
With FFXi you're building something, I can login today and work on something and it's permanent progress. This means if I only have 2 hours to play today and then I'm going to be taking a 6 month break, that 2 hours of progression is still worth doing because it's permanent.
If you log into XIV and work on something, it will be deleted and gone in 6 months and I'll come back and the gear is worthless and you have to start again from scratch.
XIV is basically aimed at low attention span having casual players, who would never engage with a long or difficult achievements to get gear. So they give them short and easy achievements to get the best gear, then wipe all the gear and start again in a never ending cycle.
It is literal trash ass garbage if you're used to XI.
The main reason people play XIV is for the modding, erp, dancing in mog hosue basemens, role play, buying cash shop items to show off real life wealth and other second life activities and not the progression system because it's shallow garbage.
XI is like building a diorama from match sticks in your room with glue, it's fiddly and difficult but eventually you'll have this massive castle and buildings and it will look insane.
XIV is like building a sand castle on the beach, it will be pretty easy and look cool an it's gone tomorrow.

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