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  1. #201
    Player Rinuko's Avatar
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    Mar 2015
    Posts
    129
    Character
    Sampi
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by zataz View Post
    You know I was sad when pso 1 and 2 and episode 3 died. sega pulled the plug btw listen to this https://youtu.be/_N4QKSzIouU
    That's the ending them to pso episode 2
    It speaks to the unavoidable end. I get it it sucks but when that shut down I discovered final fantasy 11 and I love this game. But one day it will meet psos fate.
    I hope to be lucky enouph to find another game to carry on my adventures. Thou I'll never forget 11 my advice is no matter how long this has left stfu and go play 11 while any of us can. And have fun
    Yes, 11 will shut down eventually but it's not anytime soon. It's a numbered title. SE won't kill off the game as long it makes them money.
    I'm sure you've heard of FF14, it also a numbered title. There is a reason they put into so much money and resources into getting it fixed.

    Had the game only been named Final Fantasy: Online. Yeah then it would probably been killed off back in 2010.
    (1)

  2. #202
    Player
    Join Date
    Jul 2014
    Posts
    1,909
    A good example is Guild wars, when Arenanet released Gw2 they kept Gw running and it still is running with one guy in charge of it now.

    The reason for that, is even if it runs at a loss now the loss of revenue is better than the bad PR and alienation of their Gw2 community that is the alternative.

    If you have a beloved game that will stop working if the servers are closed, you will be directly blamed and reviled for that happening and for a company built on a fanbase that would be a really bad idea. For game that didn't last long, it's not a big deal. If you do it a long running game you're going to be despised.

    Love for game > anger at loss > hatred for the billion dollar company who did it.

    I think YoshiP is smart enough to know that.
    (0)

  3. #203
    Player Sp1cyryan's Avatar
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    Mar 2011
    Posts
    1,113
    It doesn't matter how desperate you are for it to continue. It will end, and it won't matter who another company did for a different game. When it is clear that XI walks its own path of existence before it inevitably is shut down. Enjoy while you can because that is the hospice stage the game is entering into.
    (0)

  4. #204
    Player
    Join Date
    Jul 2014
    Posts
    1,909
    An mmo is built on perceived permanence or at least a good remaining lifespan.

    Very much as if I was told I had 3 months left to live I would stop working out and doing may other things, when players start to worry there isn't a good lifespan left they clock out.

    I played another fairly big game that got a 3 month notice and it turned into a ghost town almost instantly and to a shocking level, and this was a free to play game with no barrier to entry. It remained that way for the 3 months, the only players left were taking videos and screenshots in solitude. The only time the server was full again was hours before server close.

    It is important that Fujito promotes lifespan (which btw is a thing because they have stated they are buying new servers, and you don't do that unless you plan to keep it running for many years) even if he can't promise updates, and people like you and I also do the same. Because the demoralization effect from what you and others above posted is one of the biggest game killers you can imagine. I know that because I've experienced it.

    The game above had masses of things being run like special events, dungeons with high drop rates and all manner of other things and there was nobody doing any of it.
    (1)

  5. #205
    Player Haldarn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    380
    Character
    Haldarn
    World
    Shiva
    Main Class
    RDM Lv 99
    Fujito says about next half-update "I hope you enjoy seeing with your own eyes what that means for the world of Vana’diel."

    I am waiting for the vindication that on completion of TVR my client reloads in HD and we are left with the FACT that the next XIV expansion will be Vana'diel and that somehow our XI characters are do a thing that means we can play all of XIV from lv1 but with XI rules. Joint sub. Same server. Gearswap horizontal progression with different stats coming out of our ears.

    Can be the only possibility, yes?
    (0)
    It all began with a stone...

  6. #206
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,927
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I don't understand what it is with people and "horizontal progression." the only real difference between the two is one makes you lug more crap around at any given time to achieve the same results. I suppose it can be argued that it gives more content purpose at any given time but other games make up for that in other ways to still offer the same amount of content in the end for the people who want to collect everything.

    Games generally moved to "vertical progression" because the prospect of making bigger numbers do bigger things drives content to help retain players vs the next sidegrade that doesn't really advance your character measurably, which makes it harder to get excited about it. The only issue I have with the way games like WoW and FFXIV do it is they don't vary the formula a lot from one content release to the next. But that's not a fault of the progression style, it's lack of creativity on the content creator's part.

    The "horizontal progression" is primarily what deters me from playing many jobs to the same level, because I don't want to deal with mules and inventory management aggravation. It does allow stats on equipment to be more interesting and unique, which is fun, but it can be frustrating in a game that really wants you to play many jobs/classes.
    (0)
    Last edited by Alhanelem; 05-11-2023 at 08:21 AM.

  7. #207
    Player
    Join Date
    Aug 2019
    Posts
    445
    Quote Originally Posted by Sp1cyryan View Post
    It doesn't matter how desperate you are for it to continue. It will end, and it won't matter who another company did for a different game. When it is clear that XI walks its own path of existence before it inevitably is shut down. Enjoy while you can because that is the hospice stage the game is entering into.
    What a doomer
    (0)

  8. #208
    Player Sp1cyryan's Avatar
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    Mar 2011
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    Quote Originally Posted by Immortal View Post
    What a doomer
    Is that so?
    (0)

  9. #209
    Player
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    Jul 2014
    Posts
    1,909
    Horizontal progression is about valuing the effort your players put into a game, it allows the developers to add longer grinds to get your rewards and it allows you to take a break and come back and still be able to do stuff in your gear. It is aimed at proper RPG players.

    Vertical progression is about constantly resetting you back to the start. You are fully aware you are on an assembly line akin to building a sandcastle on the beachfront, they can't add difficult achievements because they are going to be destroyed soon, if you leave for a year and come back your gear is literally worthless.

    With FFXi you're building something, I can login today and work on something and it's permanent progress. This means if I only have 2 hours to play today and then I'm going to be taking a 6 month break, that 2 hours of progression is still worth doing because it's permanent.

    If you log into XIV and work on something, it will be deleted and gone in 6 months and I'll come back and the gear is worthless and you have to start again from scratch.

    XIV is basically aimed at low attention span having casual players, who would never engage with a long or difficult achievements to get gear. So they give them short and easy achievements to get the best gear, then wipe all the gear and start again in a never ending cycle.

    It is literal trash ass garbage if you're used to XI.

    The main reason people play XIV is for the modding, erp, dancing in mog hosue basemens, role play, buying cash shop items to show off real life wealth and other second life activities and not the progression system because it's shallow garbage.

    XI is like building a diorama from match sticks in your room with glue, it's fiddly and difficult but eventually you'll have this massive castle and buildings and it will look insane.

    XIV is like building a sand castle on the beach, it will be pretty easy and look cool an it's gone tomorrow.
    (3)

  10. #210
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,927
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Horizontal progression is about valuing the effort your players put into a game, it allows the developers to add longer grinds to get your rewards and it allows you to take a break and come back and still be able to do stuff in your gear. It is aimed at proper RPG players.
    It has nothing whatsoever to do with valuing the effort of your players. Modern MMOs value your efforts by making the game about collecting things without having to carry it all around with you everywhere you go. If FFXI instead of making you lug around 200 pieces of gear to play your job correctly, dropped items that unlocked permanent skill enhancements i.e. <insert item here> that enhances <insert ability here> is a permanent enhancement instead of having to macro 398743 gear swaps)

    I would be a lot more inclined too play many jobs if I could use all my equipment regardless of its location simply by it existing. No need to move stuff back and forth constantly- like the glamour dresser except the stats are still there. Making macros and shuffling gear around isn't a skill, it's just work.


    XIV is like building a sand castle on the beach, it will be pretty easy and look cool an it's gone tomorrow.
    The reality is, and its even true in FFXI now, that players value their look and style as much as they value anything else. There's more to FFXI and more to most any game today than simply killing stuff. You gotta look good doing it too.

    And if you think FFXIV and other MMOs today are simply easy, well you haven't played them. Please go beat FFXIV's ultimate raids and get back to me. Beat the deep dungeons solo. I have tons of accomplishments in FFXIV that are not easy feats and they have absolutely nothing to do with gear at all. There's more to game progression than fancy attributes on items.

    All MMOs, including FFXI and pretty much all others out there, are glorified collectathons on a grand scale. The only difference between FFXI and most games today is you have to lug your entire collection around with you just to make your job functional.
    (0)
    Last edited by Alhanelem; 05-11-2023 at 04:23 PM.

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