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  1. #11
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by StingRay104 View Post
    On behalf of Dark Knights all across vana'diel we thank you for leaving. Nuff Said.
    Actually towards months before madawc quitting, he was a good member of the dark community. Apoc is getting boosted, they are adding LR 3min timer, its a start. We will be able to aguement all our gear soon as well so come on back
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  2. #12
    Player vedder's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    yea madawc actually started making some genuine good posts before he left, but the post he made here is kinda one sided, the game has changed no if ands or buts, either evolve with it or stay gone, asking for drk, a job all us here love to death, to be amped up as much as he is asking is unbalancing. make our magic usefull, give us better dark unique spells (not this plague an enfeeble shit i keep seeing, actual dark nukes which are missing from the game) and let us be on par with other dds.

    At the end of a parse i want to see my damage even with the mnk/war/sam w/e that is equally geared, let them get their damage purely from mellee/ws/ w/e, but let ours be on par an come from the combo of DoT/ws/magic

    i wanna be able to compete in my own way vs these other dd, not try an beat them at their own game
    (0)

  3. #13
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    [dev1013] Introduction of Synergy Augments
    Quote Originally Posted by Madawc View Post
    -Make sure you don't lose target-lock after gear change
    -Don't let magic casting slow down melee delay(Fast Cast/MP reduction/Magic Stance)
    -Allow DRK to fight more formidable foes solo or duo by extending the length of Dread Spikes, defence bonus, more drain potency/endrain
    -A huge damage boost to "Catastrophe", I want to drain 2000 HP in one WS.
    -The aftermath haste effect should not be restriced by 25% gear cap
    -Let me AUGMENT my 75 gear so it is not wasted(Evoliths??)
    -Either remove elemental magic and attribute other stats or give DRK a boost (Fast Cast/MP reduction/MAB) or a type of Magic Stance
    -Magic Stance suggestion: Imbue weapon with an element by casting a spell, DRK can stand at a ranged distance and hurl magic bolts from the weapon as it swings
    -Add Colosseum (PvP 1on1, 2on2, ect) (instanced area)


    Now finish the rest of the list
    (0)

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