[dev1013] Introduction of Synergy Augments-Make sure you don't lose target-lock after gear change
-Don't let magic casting slow down melee delay(Fast Cast/MP reduction/Magic Stance)
-Allow DRK to fight more formidable foes solo or duo by extending the length of Dread Spikes, defence bonus, more drain potency/endrain
-A huge damage boost to "Catastrophe", I want to drain 2000 HP in one WS.
-The aftermath haste effect should not be restriced by 25% gear cap
-Let me AUGMENT my 75 gear so it is not wasted(Evoliths??)
-Either remove elemental magic and attribute other stats or give DRK a boost (Fast Cast/MP reduction/MAB) or a type of Magic Stance
-Magic Stance suggestion: Imbue weapon with an element by casting a spell, DRK can stand at a ranged distance and hurl magic bolts from the weapon as it swings
-Add Colosseum (PvP 1on1, 2on2, ect) (instanced area)
Now finish the rest of the list
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