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  1. #1
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90

    I'm not sure if I should come back and play(a few pointers to SE)

    All right, let me start explaining why I quit 1 year ago.

    Since the release I was always plauged by SE that refused to implement simple functions like, expanding number of macro lines, losing target lock after gear change, swing delay reset after magic cast and many more. This frustration has accumulated over a long period.

    The game is too much team play oriented, you can never do anything with a low-man group as DRK. You always need 3-5 people to do anything at all. But I have componsated by playing two computers at once with a PL always following me. Also I have Apocalypse that helps draining some HP. But still DRK takes an awful lot of damage, Dread Spikes can only do so much.

    After the Lv75 cap was lifted and relic trials I found my gear that I have strived to get obsolete. Armada Hauberk, HQ gear for WS and much more. Even the Apocalypse is not on top anymore.

    And why has SE never bothered to fix our elemental/enfeeble magic? It is just sitting there wasting space unbalancing the job. SE prob thinks they can't boost DRK becuase we already have elemental magic, pfff.

    If SE wants me back as a paying costumer I want to see the following changes:
    -Make sure you don't lose target-lock after gear change
    -Don't let magic casting slow down melee delay(Fast Cast/MP reduction/Magic Stance)
    -Allow DRK to fight more formidable foes solo or duo by extending the length of Dread Spikes, defence bonus, more drain potency/endrain
    -A huge damage boost to "Catastrophe", I want to drain 2000 HP in one WS.
    -The aftermath haste effect should not be restriced by 25% gear cap
    -Let me AUGMENT my 75 gear so it is not wasted(Evoliths??)
    -Either remove elemental magic and attribute other stats or give DRK a boost (Fast Cast/MP reduction/MAB) or a type of Magic Stance
    -Magic Stance suggestion: Imbue weapon with an element by casting a spell, DRK can stand at a ranged distance and hurl magic bolts from the weapon as it swings
    -Add Colosseum (PvP 1on1, 2on2, ect) (instanced area)

    Add these features and SE will have +1 costumer.
    (1)
    Last edited by Madawc; 04-24-2011 at 02:30 AM.