[SIZE="5"]DARK KNIGHT, THE MAGICALLY PERPLEXED[/SIZE]
Dear SE and whoever had the foresight to give us Nether Void,
Please find it in your heart to do the right thing again, unless you were fired. . . . which would not surprise many of us.
First I'd like to start with the following statement:
If A Blue Mage scrub can instant cast Quadratic Continuum for 2000+ damage fresh off the Abyssea leech wagon, every 24 seconds. . .
Is it so much to ask that Drain II has a 75 second recast?
That our Dark Magic be given faster casting speed?
Or that the potency of a Dark Knight's ability to absorb HP/MP is boosted?
Please, I beg you to consider the above.
PART 1, What Thoughtless Frivolities:
RDM has an Enfeebling Magic rating of A+
Dark Knight has an Enfeebling Magic rating of C.
- You don't see DRK having any cool stuff like: Poison III or Sleep III or Bind II, so I guess thats why nobody complains, and rightly so.
Dark Knight has a Dark Magic rating of A-. (Why is this not A+?)
RDM has a Dark Magic rating of E.
-RDM has a higher tier Dark Magic spell than Dark Knight.
-Give Dark Knight Bio III. Why does RDM have this and DRK does not (by now)? <--- Seriously, come on.
One could say "Oh because its a meritable ability." Well thats super, keep it a merit ability and give it to us nativley. If an RDM wishes for a spell for a rank E skill level let them merit it. Look at the merit options for DRK, I harbor no pity:
Dark Seal - Lol.
Diabolic Eye - Haha.
Muted Soul - I'm looking at things like fealty and getting the urge to punch a hole in a wall.
Desperate Blows - Well jeeze since the other three sucked so hard I'm glad this one doesn't. But lets be real, it sucked for years, and years, and years and years, and years. . . and it recently just got amazing.
Dark Knight has an Elemental Magic rating of B+.
RDM has an Elemental Magic rating of C+.
-Our cap is second only to Black Mages who should be the undisputed masters of pure Elemental damage, and who also posses the highest tier Magical spells.
Why does RDM have Tier IV's and DRK does not, this makes no sense at all. It is almost, but not quite as confusing as the whole Bio III fiasco.
PART 2 SOLUTION:
If you have the intention to make casting magic worthwhile:
1. Give Dark Knight Tier 4 Elemental Magic. <-- MOTHER OF GOD PLEASE, EASIEST FIX, BEST FOR LAZY PROGRAMMERS.
2. Dark Magic spells - mainly Drain II - need to have their recast timers reduced, and Dark Knight needs to be given job traits to reduce the casting speed and increase the potency of Dark Magic spells to make them effective in combat. <--- YES THIS IS ALSO SIMPLE, REQUIRES NO IMAGINATION AND WOULD BE QUICK AND PAINLESS
3. Invert the skill caps and give us B+ Enfeebling Magic, and C Elemental Magic, and give Dark Knight new exclusive enfeebling spells. This would make the caps seem grounded.
-----I can see the option to switch the caps and give Dark Knight new 'dark' enfeebling magic.
-----Or to keep the caps as they are and bolster our Dark Magic list with enfeebling type spells.
(Because as we've seen with Bio III there's a really weird gap in logic floating around.)
4. Give Dark Knight an A+ rating in Dark Magic.