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  1. #1
    Dark is 90 now, Dynamis mobs are a joke to this guy. Only the NMs provide any challenge. In Abyssea, dark with 1 refresh Atma and the rest DD or possibly mounted champion and VV is able to solo normal mobs quite easily. NMs are more of a struggle with dark's speed.

    as to spell casting, 1st off, I rarely have spells interrupt my melee attacks on any casting job, including dark. I just pop the macro at the beginning of a swing, and with dark's delay the cast is finished before the next swing comes up. Seems to me lead with Absorb ACC, use your dread spikes when u can, Drain and Aspir 2 as needed. with most stuff going down in a low number of whacks it isn't that much of an issue. As always, if you do have a party, your healers will love you if you at least CONSIDER a bit of defense.
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  2. #2
    Player vedder's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    yea madawc actually started making some genuine good posts before he left, but the post he made here is kinda one sided, the game has changed no if ands or buts, either evolve with it or stay gone, asking for drk, a job all us here love to death, to be amped up as much as he is asking is unbalancing. make our magic usefull, give us better dark unique spells (not this plague an enfeeble shit i keep seeing, actual dark nukes which are missing from the game) and let us be on par with other dds.

    At the end of a parse i want to see my damage even with the mnk/war/sam w/e that is equally geared, let them get their damage purely from mellee/ws/ w/e, but let ours be on par an come from the combo of DoT/ws/magic

    i wanna be able to compete in my own way vs these other dd, not try an beat them at their own game
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  3. #3
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    [dev1013] Introduction of Synergy Augments
    Quote Originally Posted by Madawc View Post
    -Make sure you don't lose target-lock after gear change
    -Don't let magic casting slow down melee delay(Fast Cast/MP reduction/Magic Stance)
    -Allow DRK to fight more formidable foes solo or duo by extending the length of Dread Spikes, defence bonus, more drain potency/endrain
    -A huge damage boost to "Catastrophe", I want to drain 2000 HP in one WS.
    -The aftermath haste effect should not be restriced by 25% gear cap
    -Let me AUGMENT my 75 gear so it is not wasted(Evoliths??)
    -Either remove elemental magic and attribute other stats or give DRK a boost (Fast Cast/MP reduction/MAB) or a type of Magic Stance
    -Magic Stance suggestion: Imbue weapon with an element by casting a spell, DRK can stand at a ranged distance and hurl magic bolts from the weapon as it swings
    -Add Colosseum (PvP 1on1, 2on2, ect) (instanced area)


    Now finish the rest of the list
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