Quote Originally Posted by Alhanelem View Post
Well summoner needs them more than BLM if I'm being honest with you, because some summoners actually use them.
Just because summoner could use the weaponskills, doesn't mean black mage couldn't. Cataclysm would open up a whole new role for the job as a supertanking crowd clearer, something that the job just can't do right now because of multi-target magic damage penalties. It would be nice to be able to share that niche with blue mage.

Quote Originally Posted by Alhanelem View Post
And I rather disagree about the lack of ability to enhance elemental magic, a GEO can dramatically increase magic damage with magic defense down and MAB.
I was working on a big long analysis here with numbers and examples, but really I can say it faster with just this: Melees get bard songs, which stack with the percentage bonus granted by corsair and geomancer buffs; mages do not get songs that directly enhance their damage in the same way. Melee buffs enhance attack and lower defense by straight percentages; mage buffs raise magic attack bonus and lower magic defense bonus by fixed values. For the same value of buffs, melees get to hit weaker targets harder than mages do, and they don't have to just settle for just the same value of buffs. It should be telling that there is a physical damage limit, but we've yet to see any need for magical damage limit equipment.