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Thread: new UI?

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  1. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
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    Bastok
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    11,124
    Quote Originally Posted by Sp1cyryan View Post
    Just what every 14 player wants. A dramatically worse UI that pops out and makes a lot of noise because they need constant stimulation.
    It really wasn't that, it functionally isn't much different from the original (aside from the extra macro bar that we really should still get). It just responded better to mouse input and allowed you to move things around on the screen where you wanted them. I probably wouldn't need any tools if I could just move the status and target windows closer to the middle of the screen during combat so its easier to see.

    One of the other thing that was planned was for you to be able to use the spell icons on the macro bar instead of the very limited text labels we currently have- which is one of the reason they created a whole new library of icons for spells and abilities years ago. That was created for this new UI (but was never implemented into it). While the game does still have and use those icons, you only see them in the menus and they're so tiny that you can't really distinguish them.

    The other main thing the prototype UI could do was allow you to have different windows open at the same time. You could have the gear screen and the inventory open at the same time for instance, it allowed you to do various things without having to back out of one screen to access another, since the menu was always available.
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    Last edited by Alhanelem; 02-24-2023 at 06:33 AM.