Quote Originally Posted by Dihlyte View Post
Anyway, I have a better suggestion.

Should solve everything without "changing" anything except the flow of the content.

1.) Zi'tah spawns at xx:20

2.) Ru'Aun spawns at xx:40

3.) Reisenjima spawns at xx:00

You can receive mobilzation 5 minutes prior to the start.

Skirmish/Boss cannot exceed 20 minutes, will despawn after 20 minutes.

Completing the fight grants 100 always.

Failing to complete the fight offers the minimum rewards based on current Mireu rewards boosts (as the current system is now, but only up to a maximum of 75, not 100.) This way new/newer/returning players easily understand why they aren't getting full completion points.

Mireu offers 100 points always, as normal, but can only spawn during the Reisenjima window, and can last up to 1 hour maximum. (Or even just the current maximum, but I think its 1 hour?)





This way you never have to rely on unity chat, you can join accordingly, the content makes sense, and all the bonuses, and rewards, make sense and retain their current adjustments, except the minor change of winning always means 100 Domain Invasion points. Everything else such as beads, and limit points remain the same values. Everyone that is a logical, sensible and reasonable person is happy.
How about a simpler approach of a ki similar to the Besieged alert KI we got from VR. Beads farming is only a significant burden if you are doing aeonics, I generally would oppose changing that significantly because it’s one of the few things that still slow down the RMT bots. Btw I can solo all 3 119 Domain invasions without any trouble. It isn’t hard to stack enough multi attack haste and critical hits to cap beads fast. Support jobs can self buff and healers cans spam cheap heals. The fights aren’t broken