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Thread: Spell Wishlist

  1. #41
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Addle, Regain, Protect, Shell, Aquaveil, any type of enhancing magic that can target others more than 50% of the time to name some. I have no want for any of it.

    Also news flash: We already have stoneskin and paralyze, they're just hideously inefficient. It's also worth noting that you quoted a post that's weeks old and prior to the PTS going live with all of BLU's new goodies, which are more than enough for me. But please, other jobs, continue saying that BLU is taking your precious toys when in reality it's not. Your angst amuses me.
    (0)
    Last edited by Prothscar; 09-02-2011 at 11:05 AM.

  2. #42
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Final Fantasy 7

    Big Guard
    Star #5
    MP Cost: 56
    Learn From: Beach Plug**
    Location: Gongaga/Corel Area Shoreline
    Game's Description: Adds [Barrier/MBarrier/Haste] to every ally
    Agent0042's Rating: 5 Stars

    Frog Song
    Star #1
    MP Cost: 5
    Learn From: Touch Me*, Toxic Frog*, Christopher***
    Location: Gongaga Area Forests, Temple of the Ancients, Northern Cave
    Game's Description: Causes [Sleepel/Frog] on one opponent
    Agent0042's Rating: 1 Star

    Death Sentence
    Star #21
    MP Cost: 10
    Learn From: Sneaky Step***, Gi Specter***, Bound Fat**
    Location: Cave of the Gi, Cave of the Gi, Corel Valley
    Game's Description: Pronounces death sentence on any one opponent
    Agent0042's Rating: 1 Star

    Dragon Force
    Star #7
    MP Cost: 19
    Learn From: Dark Dragon**
    Location: Northern Cave
    Game's Description: Raises the Defense and Magic Def. level of one ally
    Agent0042's Rating: 1 Star

    Angel Whisper
    Star #6
    MP Cost: 50
    Learn From: Pollensalta**
    Location: Northern Cave
    Game's Description: Revives, restores HP and status to any one ally
    Agent0042's Rating: 4 Stars

    Final Fantasy 5

    Flash Inflicts Blind on all enemies.
    Time Slip Inflicts Old and Sleep on one target.
    Moon Flute Inflicts Berserk on all allies.
    Off-Guard Halves the target's Defense.
    Mind Blast Inflicts moderate non-elemental damage as well as Sap and Paralyze to one target.


    Final Fantasy 6
    Doom Inflicts Doom on one enemy, killing them when the timer hits zero.
    Mighty Guard Bestows Protect and Shell to the party.
    {Lv 3 Confuse} Casts Confuse on targets whose levels are a multiple of 3.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  3. #43
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Citadel Buster
    Colossal Blow(Omega)
    Spike flail
    Gate of Hades
    Trembling or Nerve Gas
    and many many more
    (0)

  4. #44
    Player Scuro's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    What spells do blue mage not have of other jobs then? I can't think of any of the top of my head except the ones your asking for.
    Do you even understand how BLU came into this game, or exactly what it does?

    Of course it has spells SIMILAR to other classes, because they are spells derived from mobs, and guess what those mobs are derived from? Thats right (sometimes amalgamations) of OTHER JOBS! No Duh we have spells that are LIKE yours, but they are not YOURS. Our spells either cost more and do more, or cost less and do less in a nut shell, so I would hardly find this idea of wanting decent buff spells and such as "B**ch-worthy".

    Are we asking for our spells to be better then any other class' spells? No, yet being the REAL HYBRID class that we are, I think we warrant such spells. I'm just lost in the logic of calling a BLU a rip off class that has everything that every other job has. I mean you didn't see SCH's being called a rip off of RDM, WHM or BLM.... No, because it is original in the sense of how the job is applied as well as the actions of the class, much as BLU is original in the exact sense.
    (0)
    Last edited by Scuro; 09-02-2011 at 07:33 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  5. #45
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    One of the few times I agree with Scuro, a momentous occasion that is a testament to this Daniel Hatcher guy's ignorance.
    (0)

  6. #46
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Scuro View Post
    Do you even understand how BLU came into this game, or exactly /what it does?

    Of course it has spells SIMILAR to other classes, because they are spells derived from mobs, and guess what those mobs are derived from? Thats right (sometimes amalgamations) of OTHER JOBS! No Duh we have spells that are LIKE yours, but they are not YOURS. Our spells either cost more and do more, or cost less and do less in a nut shell, so I would hardly find this idea of wanting decent buff spells and such as "B**ch-worthy".

    Are we asking for our spells to be better then any other class' spells? No, yet being the REAL HYBRID class that we are, I think we warrant such spells. I'm just lost in the logic of calling a BLU a rip off class that has everything that every other job has. I mean you didn't see SCH's being called a rip off of RDM, WHM or BLM.... No, because it is original in the sense of how the job is applied as well as the actions of the class, much as BLU is original in the exact sense.
    I actually never called BLU anything in this thread. I asked one simple question: what spells other than the ones requested did BLU not have already.
    (0)

  7. #47
    Player Defiledsickness's Avatar
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    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    an addle spell would be cool or regain.

    as far as copying other jobs goes, there's times when a Rdm should be debuffing and times when you're soloing. a blu wont typically slow or paralyze in VW as our enfeebling effects normally wear quicker and are less potent. sch almost has ONLY spells other jobs have so there's no reason to complain about blu. our only single effect spell i can think of (Chaotic Eye = Silence) is a gaze spell so we are very different then other jobs.

    if cor's or sch's ever casted regain on me i'd be cool with that, but since they never do i'd like something to do this myself ^^ which is true for most effects blu's want that other jobs do. remember we can only pick spells from other jobs, monsters, or other FF games.
    (0)

  8. #48
    Player Scuro's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Addle should belong to RDM, while I may hate DD RDMs and have a vendetta out for the class, there are those few that actually play the job to benefit the party, and addle is a great spell. I'm not sure I'm all joyous about WHM getting it since well... I really think that should of been a RDM onry. Yet idk, and Regain is another that should belong to the buffer jobs, while I would truly not shun any spells of this nature, for the sake of balance and because I consider myself a fair man when considering new spells and traits that are balanced, yet beneficial to the class. I feel these ideas tread the line of making the job too powerful. Honestly RDM should get Regain and further buffs like magic attack bonus boosting spells, and etc. to further establish the class is a buffer/debuffer. Coming from a SCH, the reason I can tell you nobody uses SCH TP regain, or in my case not as often as I would like to, is because 1 tic doesn't make a damn bit of difference, its too weak to warrant the casting of it. Is it beneficial? Sure it is! yet among the storms, phalanx, aquaveil, paralyze, slow, blind, and various other things i'm casting, using a perpetuance strat. on top of regain spell seems pointless. I've said this before and I'll say it again, if SE wants to see SCHs use Regain spell, they need to give the damn thing AT LEAST 2 TP a tic, and not just 1, 3 would be sweet, and anything more would just be spoiling the DDs.

    Yet this is not a SCH discussion. What this class needs, is decent buffs and debuff spells, we are pretty all well and good with physical spells, and being the Galka Physical BLU that I am, I will not complain about more Physical spells, I'm not one for magical casting on my BLU, but I still have one of the best gear sets for it, so I'm not fool when it comes to the magical side either. As it stands, our debuffs are outdated, as it was addressed by Prothscar I believe in another thread, the best we got is Mind Blast, and thats just not enough to warrant equiping it. I've personally discussed with others the idea of BLU getting Hex Eye, which would be fantastic, yet that would need some refining, the damn paralyze on that procs more then a Paralyze II does, so of course I would say it needs to be toned down, and be AoE but only if the mob is facing you (much like yawn).

    In terms of Slow spells, ours is fantastic, and we also have great defense down, very good blind spells, paralyze would be great, and of course in terms of buffing (seeing as many of the spells we will be receiving suite the need for physical mitigation that I was asking for prior, yet I'm still hoping for a better evasion boost to BLU through a spell) I'm holding out mainly for Protect and Shell (Crystalline Cocoon), a new evasion spell, and a phalanx like spell. Other then that I don't see BLU really NEEDING much of anything else. We don't NEED Aqua Veil, yet would it be nice, sure. This class is very plump in terms of attention from SE in the last year, and all I would say it needs is very fine tuning. We are not a broken class, but damn can we compete far better then level 75.

    @Daniel_Hatcher "What spells do blue mage not have of other jobs?" was your initial comment and judging from your prior sentiment in another thread that BLU is a rip off of other classes, I'm pretty sure it wasn't a very far stretch in my response to your question. Seeing as this is pretty much again you trying to state that BLU is a class that takes too much from other classes. And as I have said, it is balanced in the manner by which we receive the spells (while this does not apply to all spells) the more a spell is, the better it is; the less a spell is, the worse it is. Do we have spells that I would say are better then other classes' that are based off of other classes' spells? Yes arguably. Does that mean that the job class is broken for doing so, or wrong for receiving such? No, because we gamble the lack of another spell due to equipping it through points, which is the reason that they must be at least DECENT, not better then others. I would hardly view it game breaking to receive SOME of the things requested by others. I'm not saying that every BLU's suggestion is fantastic, and as others in this forum know, I'll be first to step in and state if something I view is a bad idea and will say how it should be adjusted or fixed to maintain the balance of the game amongst its peer jobs.

    @Prothscar I know it is a rare few times that we agree, yet usually they are instances that are very much true amongst the community of BLUs that are skilled.
    (0)
    Last edited by Scuro; 09-03-2011 at 07:03 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  9. #49
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    Ya hex eye would be great, though i would say a tp spell would be especially interesting as an almace blu, whether it be tp drainkiss(absorb tp) or summer breeze(regain).

    On a side note something decent that chains with CdC would also be good cos atm its either sttle for fusion or use benthic, and i'd rather use benthic for the def down before CdC. So a phys spell with either gravitation or light sc properties please SE.
    (0)
    Last edited by Ezekieal; 09-03-2011 at 11:32 PM.

  10. #50
    Player Scuro's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    TP Drainkiss I believe is actually in the BLU dats, and would make sense, Summer breeze would be interesting, but I think TP Drainkiss is a fare more understandable spell.
    P.S
    Isn't goblin rush used on it to create light last I checked?
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

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