Yes, actually it does. The "dev team" is not just programmers. It is everyone who works on the game in any capacity internally. Third party companies involved in the project aren't part of "the team" per se, but that's not what we're talking about here. we're talking about people who work for Square Enix in the Square Enix offices, in Japan, for Japanese wages.Just because they are listed in the credits, does not mean they are part of the dev team.
Your argument is entirely hinged on technicalities and your personal interpretation of what certain terms mean, which do not align with generally accepted definitions.
Because a company needs to have a physical presence in the countires they directly operate in and take money from. The NA offices of Square Enix house primarily management and support staff, and people who coordnate with the studios SE owns outside Japan and the third party companies that SE works with. SE hires all sorts of people for things like GM and technical support, and business related stuff. But the people hired to actually work on game projects are almost exclusively employed by the Japanese arm of the company.Why would a JP company have regional offices,
They only do this if those people are working out of those offices in those other countries. Staff working IN JAPAN are not paid by their foreign subsidiaries, unless they are only contractors that are there temporarily. SE employs full time localization staff for its major projects, those people work in the JP offices.Translation is the same, the EU/US offices pay for the wages of those teams.
The Localization team at CBU3, which currently deal with FFXI, FFXIV, and FFXVI, are in-house staff in Japan. These are people who know both English and Japanese and work at the offices in Japan. They are not being paid by an office in the US because they aren't living in the US.
It. Makes. No. Sense. To. Pay. People. Living. In. Japan. From. Across. An. Oecan. In US. Dollars. When. They. Live. And. Work. In. Japan.
Look man, I've done actual work within the games industry before, I'm more qualified than you to make statements on things like this. Now: You would be correct if these people were contractors that were flown in by SE temporairly to assist with a project. But that's not what's happening here. The localization work for FF11, 14 and 16, which are all being handled by Creative Business Unit III, all happens in house. They are not contractors. I repeat, they are not contractors, and therefore they are direct employees at SE's Japan offices.

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