The real problem you have here is a failure of hate control. Properly manage hate and a mob never moves.
The real problem you have here is a failure of hate control. Properly manage hate and a mob never moves.
10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
It's stupid that they fix it for summoner avatars but not actual human players.
SE fixed Summoner so that when the mob was too far away, it wouldn't effect the Summoner's Blood Pact Timer, and they could go again.
Why is Summoner the one job out of twenty that got a fix?
I think that maybe there could be a slight time-penalty, so that if someone does a weaponskill and the mob is too far away, the player cannot perform a weaponskill for X-amount of time, but does not lose TP.
I agree with all of this, it's really stupid.
But I appreciate that mobs lose their TP when you're too far away, I assume that would change if it was to change for the players too.
You’ll be happy to know that the development team is currently looking into ways to fix the issue where all your TP is lost when you are unable to fire off a weapon skill due to being too far away.
Devin "Camate" Casadey - Community Team
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
You know, I wonder just how different (for the better) that game would have been had SE had forums like this and listened and acted upon feedback from players during the first 8 years of the game's life and not just, as it seems to me, as a result of their panic over the catastrophe FFXIV turned out to be, which was a class case of a developer totally refusing to listen to feedback even from the testers they actually recruited supposedly to do just that: give feedback.
I guess we'll never know.
Last edited by Kraggy; 05-20-2011 at 03:53 PM.
We can still guess. I'm guessing great. I'm still discovering things, small things, that bother me about the game, which I've totally forgotten. Or rather, not noticed, because I got so used to dealing with them. Inventory, Delivery, Treasure, AH interface, Chat log glitches, gameplay glitches, tons of think I simply learned to put up with. This idea, for example, I posted it two months after the forums went online, simply because I didn't think of it before, even though it's been annoying me for years. I just learned to put up with that. Maybe if these forums were there from the start, that wouldn't have happened in the first place.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
That's amazing news! Never thought about that, but it happens all the time to me! I blame the Rangers! >< /stare!
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |