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  1. #21
    ok, this is good, thank you. As long as you are looking into things like this, could you have them look at losing consumables if you try to use them while paralyzed? If you are paralyzed, you just failed to use them, you didn't throw them away...
    (1)

  2. #22
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Glad this is being fixed. This should have been done 9 years ago.
    (0)

  3. #23
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    My RNG says thank you SE. Have the reasons I get no love for my RNG is the melee don't want me moving the mob out of range of their WS and losing TP.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

  4. #24
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    This kinda ranks up there with Robber crabs aggroing, learn to S&I, and learn to WS @_@
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  5. #25
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    On my Ranger hate control = not shooting, hate control is having the gimp DDs get less gimp. So the argument about learning hate control is bs, this is why on my ranger I took up using a multi hit weapon to tp on the monster and then ws at melee range since I STILL TAKE HATE

    Now about the 13k items getting consumed under paralyze ?
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  6. #26
    Player Evilaion's Avatar
    Join Date
    Apr 2011
    Posts
    10
    Character
    Mordsith
    World
    Odin
    Main Class
    DNC Lv 95
    So basically this will mean that mobs will be able to use tp moves even after running out of range to avoid them. Kinda sucks in that sense IMO.
    (0)
    Last edited by Evilaion; 05-21-2011 at 02:08 PM.

  7. #27
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Evilaion View Post
    So basically this will mean that mobs will be able to use tp moves even after running out of range to avoid them. Kinda sucks in that sense IMO.
    I don't know why people keep bringing up this argument.

    1. Their TP moves still won't go off, no matter how often they try
    2. They won't be using TP moves all the time, they don't always WS when they have TP
    3a. They generate TP really fast either way, even with full Subtle Blow
    3b. Many mobs have very high Regain too
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
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  8. #28
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    This could be a change to VIT for crit and agi for subtle blow, only on the player side, just an fyi
    (1)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

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