
Originally Posted by
Chilzen
My server has it really bad, since it's mostly the same people camping the T2s for big Endgame LS or body seals, and they have the VNMs movement paths memorized to the point that they usually exploit them easily. Not exactly fair to claim when you're going against a group of people, or even individuals, who know exactly where and when an invisible mob is going to pop. It's all fair game, honestly, but doesn't help remove the idea that players are monopolizing the NMs, which is something Square-Enix has actively fought against in the past with design tweaks.
Something that makes the system even worse is people soloing or duoing the VNMs in newer areas, and holding others up that want a crack at something that was designed to be accessible to many people. People taking 20+ minutes for a simple 5-10 minute fight in an area where time is the most valuable resource is just silly. More T2 roaming around would help the playerbase out in such a scenario, or else some kind of rage implemented to discourage people from tackling something they're not prepared for. Heroes area T2s were designed to be tackled by a group due to having 4 different body seals to drop in the treasure pool, not to be held and killed slowly by THF solo, or duo by MNK + WHM.
Also, really is silly to just have single T2 and T3 up when there's like a dozen or more T1 with maybe a minute or two repop. T2 are hardly special when alot of them have similar NMs already in the zone, or in the case of Heroes, just roaming constantly with multiple copies of the avatars. The only thing close to "Wrong" with adding more T2 pops in a zone will be that you guys on the dev team will have to consider adding at least an extra T3 up, or shortening it's respawn time, to keep the competition leveled evenly for those.
Just some food for thought.