Results 1 to 6 of 6
  1. #1
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90

    Dev Team: Please add more spawns for T2 VNM in Abyssea

    Congestion for these VNM's basically caused people to cheat before it was fixed in the last update. I think the symptom of the problem was addressed and not the root cause. In short: we need to have at least 2 of the T2 VNM's present in each Abyss zone. Maybe T3 VNM's too, but certainly the T2 VNM's in Abyss are a very painful bottleneck.

    I've just logged off to 9 people in 3 separate groups trying to claim the Urn in Vunkerl. This isn't even one of the ZNM that drops upgrade items and there is still a large demand for it. If you were to spend an afternoon against competition like that, there's a good chance you might come back empty handed from your afternoon. In my eyes there is too much margin for VNM hunting to be a big waste of time.

    I hope the Dev. team can consider this suggestion. There are a lot of countermeasures being introduced to deal with overcrowding and maybe this is one of them. I haven't seen anything explicitly mentioned in the update notes for it though.

    This issue is something that has detracted from my enjoyment of the game and upgrading AF3 armor.

    I also think the outside VNM system (pre Abyssea) could use a lot of improvements, but that belongs in another thread when I have the time to write something up.
    (6)

  2. #2
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    And it's realy on the T2s. People are crazy about those. Se just needs to increase the number of them available just like the T1s have.
    (0)

  3. #3
    Player
    Join Date
    May 2011
    Posts
    8
    Now is almost impossible get a T2, with more that 100 persons camping, some of them are just up for less 1 minute till pop.
    (0)

  4. #4
    Player Chilzen's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    35
    My server has it really bad, since it's mostly the same people camping the T2s for big Endgame LS or body seals, and they have the VNMs movement paths memorized to the point that they usually exploit them easily. Not exactly fair to claim when you're going against a group of people, or even individuals, who know exactly where and when an invisible mob is going to pop. It's all fair game, honestly, but doesn't help remove the idea that players are monopolizing the NMs, which is something Square-Enix has actively fought against in the past with design tweaks.

    Something that makes the system even worse is people soloing or duoing the VNMs in newer areas, and holding others up that want a crack at something that was designed to be accessible to many people. People taking 20+ minutes for a simple 5-10 minute fight in an area where time is the most valuable resource is just silly. More T2 roaming around would help the playerbase out in such a scenario, or else some kind of rage implemented to discourage people from tackling something they're not prepared for. Heroes area T2s were designed to be tackled by a group due to having 4 different body seals to drop in the treasure pool, not to be held and killed slowly by THF solo, or duo by MNK + WHM.

    Also, really is silly to just have single T2 and T3 up when there's like a dozen or more T1 with maybe a minute or two repop. T2 are hardly special when alot of them have similar NMs already in the zone, or in the case of Heroes, just roaming constantly with multiple copies of the avatars. The only thing close to "Wrong" with adding more T2 pops in a zone will be that you guys on the dev team will have to consider adding at least an extra T3 up, or shortening it's respawn time, to keep the competition leveled evenly for those.

    Just some food for thought.
    (0)

  5. #5
    Player CapnSavaHoe's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    24
    Character
    Capnsavahoe
    World
    Asura
    Main Class
    THF Lv 90
    Quote Originally Posted by Chilzen View Post
    My server has it really bad, since it's mostly the same people camping the T2s for big Endgame LS or body seals, and they have the VNMs movement paths memorized to the point that they usually exploit them easily. Not exactly fair to claim when you're going against a group of people, or even individuals, who know exactly where and when an invisible mob is going to pop. It's all fair game, honestly, but doesn't help remove the idea that players are monopolizing the NMs, which is something Square-Enix has actively fought against in the past with design tweaks.

    Something that makes the system even worse is people soloing or duoing the VNMs in newer areas, and holding others up that want a crack at something that was designed to be accessible to many people. People taking 20+ minutes for a simple 5-10 minute fight in an area where time is the most valuable resource is just silly. More T2 roaming around would help the playerbase out in such a scenario, or else some kind of rage implemented to discourage people from tackling something they're not prepared for. Heroes area T2s were designed to be tackled by a group due to having 4 different body seals to drop in the treasure pool, not to be held and killed slowly by THF solo, or duo by MNK + WHM.

    Also, really is silly to just have single T2 and T3 up when there's like a dozen or more T1 with maybe a minute or two repop. T2 are hardly special when alot of them have similar NMs already in the zone, or in the case of Heroes, just roaming constantly with multiple copies of the avatars. The only thing close to "Wrong" with adding more T2 pops in a zone will be that you guys on the dev team will have to consider adding at least an extra T3 up, or shortening it's respawn time, to keep the competition leveled evenly for those.

    Just some food for thought.
    It is not that they have the mob's path memorized, it is that they have third party tools that allow them to see where it will pop next. I did a pick up for Tammuz a few weeks ago, the entire PT was from one LS, they all ran at flee speed 24/7, were clearly over the 300yalm range to get a reading yet knew exactly where to go to get the mob. I was wondering for like 3 claims how the hell we were out claiming 2 whole alliences for the NMs and why they kept declining to let others join, then I saw the main guy run after being ported faster than me on a chocobo; so I just disbanded and let them finish their thing, asked for ToDs and solo'ed the rest. I see them around a lot now, flaunting their upgraded armor and weapons, and I just laugh knowing that they WILL get banned sooner or later and all that work or should I say cheating was for nothing.
    (0)

  6. #6
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    It is not that they have the mob's path memorized, it is that they have third party tools that allow them to see where it will pop next.
    That was fixed in the last update. It allowed people to see where the VNM was without resting, not where it was going to pop next.

    It`s funny though, since the patch, myself and 2 other LS members have reported their T1 Abyssite upgrading on the first mob in Abyss zones. So either they`ve changed the upgrade rate, or all three of us were extremely lucky. I`m leaning towards the first option.
    (0)