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  1. #1
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    Join Date
    Jul 2014
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    1,909

    About WS tolerance bug correspondence

    Yoji_Fujito post

    hello.

    Regarding the "fixing the WS resistance processing" that was implemented as an emergency response the other day, we have proceeded without an explanation, and we apologize for causing concern. I would like to comment on this matter.

    The cause was that the WS resistance part was an exception handling function addition, so the phenomenon occurred as a human error in confirmation and verification.

    ▼ Why was the fix delayed?

    This is due to the late discovery of this bug.
    The production side thought that there was no problem at the time of implementation verification and released it. It's gone.

    ▼ Why did you fix it?

    First of all, regarding "Odyssey Sheolger", due to the nature of the content where the jobs that can be used are restricted, the behavior of all WS resistance, which greatly limits the use of jobs that mainly damage WS, is also intended as a development. was outside. Therefore, we determined that an immediate correction was necessary, and implemented it.

    Also, in "Sorty", the implementation is still in the plan.
    Proceeding with the setting with the WS resistance applied as it is may lead to a considerably severe difficulty level, and we have decided that it is not appropriate to continue to apply the specification as it is.
    Therefore, although it is a late timing, we have made a quick correction.

    We understand that there are differing opinions on whether the specifications of Odyssey and Sortie should have been left as they were, or whether they should have been revised.
    We were happy to receive useful comments such as "magic was working effectively" among the opinions we received from everyone.
    We will use your feedback as a reference for future development.

    ▼Future measures

    This bug was caused by insufficient information exchange between the production staff and the QA staff regarding the transmission of exception handling.
    For the production staff, please make sure to include further references to the potential of this feature in the QA instructions, and also ask the QA staff to issue alerts when exceptions are encountered, and to work on the relevant parts of the production. We aim to prevent recurrence by strongly conducting hearings to the side.

    Also, regarding the overly powerful ability that we applied this time, such as "having resistance to everything", future bosses and monsters will not be simply standard equipment.
    For example, it can be used as a gimmick to encourage a specific action, or as a gimmick to have a sharp performance.

    That's all for the explanation.


    Finally,
    We sincerely apologize for the inconvenience caused by this sudden bug fix.
    Thank you for your continued support of FINAL FANTASY XI.
    https://forum.square-enix.com/ffxi/t...81%84%E3%81%A6
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    Last edited by Pixela; 12-23-2022 at 10:55 PM.