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  1. #1
    Dev Team Akihiko_Matsui's Avatar
    Join Date
    Jun 2012
    Posts
    891

    December 2022 FINAL FANTASY XI Digest

    The latest FINAL FANTASY XI Digest is now available! The digest covers key features from the most recent version update. Check out the video, try the version update, and leave a feedback based on your experience of playing the new content.



    Please reply to this thread to leave your feedback.
    Please only post feedback pertaining to the version update and digest video in this thread.
    To better collect your feedback, we ask that you post one specific feedback per reply (of course you are allowed to post several replies!)
    Before posting your feedback, check the thread to see if similar feedback was already mentioned and hit the “Like!” button instead of re-posting the same feedback.
    (0)

  2. #2
    Player Shuko's Avatar
    Join Date
    Mar 2021
    Location
    Bastok
    Posts
    23
    Character
    Shuko
    World
    Siren
    Main Class
    DNC Lv 99
    I am excited for the new story coming in January, but I do wonder, no Silver Voucher NM's yet from the last mission set?
    (0)
    Our Linkshell website: https://vsaints.com/

  3. #3
    Player Uriah's Avatar
    Join Date
    Oct 2021
    Posts
    903
    Character
    Ubizah
    World
    Asura
    Main Class
    THF Lv 1
    It simply cannot be productive to have the same exact conversation every single month about repeated weaponskills.

    How many times are you specifically going to rewrite the core mechanics of the game for specific instances and addressing it literally every update instead of just doing the bare minimum and balancing.
    (0)

  4. #4
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,101
    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    Great update to Odyssey. Difficulty scales really well from start to finish, all things considered.

    Now with the extra add, regen, and recurring WS cooldown, we will see who can apply all the gear and MLs the game has provided at us, and who can not.

    Only way players do anything different is if they are forced to, and they can kick and scream about it all they want, but it is a good thing for this game and the community.
    (1)

  5. #5
    Player Velner's Avatar
    Join Date
    Feb 2020
    Location
    San Diego
    Posts
    93
    Character
    Velner
    World
    Fenrir
    Main Class
    DRG Lv 99
    I can't apply all the Master Levels because I don't have them yet! (; ; )
    (0)

  6. #6
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Uriah View Post
    It simply cannot be productive to have the same exact conversation
    Hmmm......
    (1)
    It's your server.

  7. #7
    Player
    Join Date
    Aug 2022
    Posts
    35
    WS wall isn't challenging, it's just annoying. Way too severe a penalty to impose on melee strategies, can't even skillchain properly, one of the core mechanics of the game.
    (0)

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    Great update to Odyssey. Difficulty scales really well from start to finish, all things considered.

    Now with the extra add, regen, and recurring WS cooldown, we will see who can apply all the gear and MLs the game has provided at us, and who can not.

    Only way players do anything different is if they are forced to, and they can kick and scream about it all they want, but it is a good thing for this game and the community.
    There are good ways and bad ways to add challenge to the game. Bad ways include altering core player mechanics. One should reasonably expect that their abilities will do what they say on the tin barring status effects or attributes of the target that are clearly defined and you would expect to alter it.
    BP wall is a bad way to control SMN's power.
    Nuke wall is a bad way to control BLM/magepower.
    WS walls are a bad way to control melee power. It's not a challenge modifier, it's just a straight up nerf. Artificially crippling various jobs with "walls" is not indicative of good mechanics. They didn't need these things back in the day to make some fights favor certain team comps, and they don't need it now.


    Status effects, unique boss abilties, attributes, etc. that's how you control challenge. Powerful buffs that can be re Armoved by meeting conditions. Using certain elements and forbidding others. weaknesses and strengths vs varous status effects.
    (3)
    Last edited by Alhanelem; 12-14-2022 at 01:40 PM.

  9. #9
    Player Immortal's Avatar
    Join Date
    Aug 2019
    Posts
    416
    Character
    Lilymon
    World
    Asura
    Main Class
    THF Lv 1
    That is all your opinion, they are all viable ways to balance content. SE decided what they want for their game, have to deal with it.
    (0)

  10. #10
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,101
    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    There are good ways and bad ways to add challenge to the game. Bad ways include altering core player mechanics. One should reasonably expect that their abilities will do what they say on the tin barring status effects or attributes of the target that are clearly defined and you would expect to alter it.
    BP wall is a bad way to control SMN's power.
    Nuke wall is a bad way to control BLM/magepower.
    WS walls are a bad way to control melee power. It's not a challenge modifier, it's just a straight up nerf. Artificially crippling various jobs with "walls" is not indicative of good mechanics. They didn't need these things back in the day to make some fights favor certain team comps, and they don't need it now.


    Status effects, unique boss abilties, attributes, etc. that's how you control challenge. Powerful buffs that can be re Armoved by meeting conditions. Using certain elements and forbidding others. weaknesses and strengths vs varous status effects.
    So, it was a good update. Cool.
    (0)

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