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  1. #1
    Dev Team Akihiko_Matsui's Avatar
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    Jun 2012
    Posts
    891

    December 2022 FINAL FANTASY XI Digest

    The latest FINAL FANTASY XI Digest is now available! The digest covers key features from the most recent version update. Check out the video, try the version update, and leave a feedback based on your experience of playing the new content.



    Please reply to this thread to leave your feedback.
    Please only post feedback pertaining to the version update and digest video in this thread.
    To better collect your feedback, we ask that you post one specific feedback per reply (of course you are allowed to post several replies!)
    Before posting your feedback, check the thread to see if similar feedback was already mentioned and hit the “Like!” button instead of re-posting the same feedback.
    (0)

  2. #2
    Player Shuko's Avatar
    Join Date
    Mar 2021
    Location
    Bastok
    Posts
    23
    Character
    Shuko
    World
    Siren
    Main Class
    DNC Lv 99
    I am excited for the new story coming in January, but I do wonder, no Silver Voucher NM's yet from the last mission set?
    (0)
    Our Linkshell website: https://vsaints.com/

  3. #3
    Player Uriah's Avatar
    Join Date
    Oct 2021
    Posts
    903
    Character
    Ubizah
    World
    Asura
    Main Class
    THF Lv 1
    It simply cannot be productive to have the same exact conversation every single month about repeated weaponskills.

    How many times are you specifically going to rewrite the core mechanics of the game for specific instances and addressing it literally every update instead of just doing the bare minimum and balancing.
    (0)

  4. #4
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,064
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Uriah View Post
    It simply cannot be productive to have the same exact conversation
    Hmmm......
    (1)
    It's your server.

  5. #5
    Player Sp1cyryan's Avatar
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    Mar 2011
    Posts
    1,113
    Great update to Odyssey. Difficulty scales really well from start to finish, all things considered.

    Now with the extra add, regen, and recurring WS cooldown, we will see who can apply all the gear and MLs the game has provided at us, and who can not.

    Only way players do anything different is if they are forced to, and they can kick and scream about it all they want, but it is a good thing for this game and the community.
    (1)

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,178
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    Great update to Odyssey. Difficulty scales really well from start to finish, all things considered.

    Now with the extra add, regen, and recurring WS cooldown, we will see who can apply all the gear and MLs the game has provided at us, and who can not.

    Only way players do anything different is if they are forced to, and they can kick and scream about it all they want, but it is a good thing for this game and the community.
    There are good ways and bad ways to add challenge to the game. Bad ways include altering core player mechanics. One should reasonably expect that their abilities will do what they say on the tin barring status effects or attributes of the target that are clearly defined and you would expect to alter it.
    BP wall is a bad way to control SMN's power.
    Nuke wall is a bad way to control BLM/magepower.
    WS walls are a bad way to control melee power. It's not a challenge modifier, it's just a straight up nerf. Artificially crippling various jobs with "walls" is not indicative of good mechanics. They didn't need these things back in the day to make some fights favor certain team comps, and they don't need it now.


    Status effects, unique boss abilties, attributes, etc. that's how you control challenge. Powerful buffs that can be re Armoved by meeting conditions. Using certain elements and forbidding others. weaknesses and strengths vs varous status effects.
    (3)
    Last edited by Alhanelem; 12-14-2022 at 01:40 PM.

  7. #7
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,113
    Quote Originally Posted by Alhanelem View Post
    There are good ways and bad ways to add challenge to the game. Bad ways include altering core player mechanics. One should reasonably expect that their abilities will do what they say on the tin barring status effects or attributes of the target that are clearly defined and you would expect to alter it.
    BP wall is a bad way to control SMN's power.
    Nuke wall is a bad way to control BLM/magepower.
    WS walls are a bad way to control melee power. It's not a challenge modifier, it's just a straight up nerf. Artificially crippling various jobs with "walls" is not indicative of good mechanics. They didn't need these things back in the day to make some fights favor certain team comps, and they don't need it now.


    Status effects, unique boss abilties, attributes, etc. that's how you control challenge. Powerful buffs that can be re Armoved by meeting conditions. Using certain elements and forbidding others. weaknesses and strengths vs varous status effects.
    So, it was a good update. Cool.
    (0)

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,178
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    So, it was a good update. Cool.
    It's a good update if the roulette wheel of jobs SE doesn't want you to play for this content didn't land on yours.


    That is all your opinion, they are all viable ways to balance content. SE decided what they want for their game, have to deal with it.
    The forum lost a bunch of text I wrote here. But yeah. it's my opinion, and it's the opinion of anyone irritated at their job being excluded because SE said so rather than because of anything a monster did to counter the player's actions.

    Monster uses an ability or undergoes a state change by a % of HP or similar to weaken XYZ attacks/abilities? Fine.
    Ability or attack artifically nerfed in the content independent of the monster itself? Not fine.

    I don't mind content being made easier or harder for different jobs *based on the monster's behavior." I do mind a decree by the almighty gods that says "these jobs cant be used effectively because we said so." This isn't me crying about my particular job(s) not being great for a fight, this is about the artificial and illogical manner in which this was done.
    (1)
    Last edited by Alhanelem; 12-15-2022 at 03:14 AM.

  9. #9
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    504
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    It's a good update if the roulette wheel of jobs SE doesn't want you to play for this content didn't land on yours.


    The forum lost a bunch of text I wrote here. But yeah. it's my opinion, and it's the opinion of anyone irritated at their job being excluded because SE said so rather than because of anything a monster did to counter the player's actions.

    Monster uses an ability or undergoes a state change by a % of HP or similar to weaken XYZ attacks/abilities? Fine.
    Ability or attack artifically nerfed in the content independent of the monster itself? Not fine.

    I don't mind content being made easier or harder for different jobs *based on the monster's behavior." I do mind a decree by the almighty gods that says "these jobs cant be used effectively because we said so." This isn't me crying about my particular job(s) not being great for a fight, this is about the artificial and illogical manner in which this was done.
    I, for one, am delighted by the weaponskill wall. Listening to my melee-playing friends saying the same things I've had to say as a summoner was a delight.

    When every job is nerfed, none will be. Healing wall when?
    (2)

  10. #10
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by Alhanelem View Post
    It's a good update if the roulette wheel of jobs SE doesn't want you to play for this content didn't land on yours.


    The forum lost a bunch of text I wrote here. But yeah. it's my opinion, and it's the opinion of anyone irritated at their job being excluded because SE said so rather than because of anything a monster did to counter the player's actions.

    Monster uses an ability or undergoes a state change by a % of HP or similar to weaken XYZ attacks/abilities? Fine.
    Ability or attack artifically nerfed in the content independent of the monster itself? Not fine.

    I don't mind content being made easier or harder for different jobs *based on the monster's behavior." I do mind a decree by the almighty gods that says "these jobs cant be used effectively because we said so." This isn't me crying about my particular job(s) not being great for a fight, this is about the artificial and illogical manner in which this was done.
    Time to be more flexible in the jobs you can offer a group or settle for R25 augments.
    (0)

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